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<blockquote data-quote="Blue" data-source="post: 8008818" data-attributes="member: 20564"><p>I've DMed two groups of nothing but new players - both to D&D but also to RPGs as a while. It was a challenge. I specifically tailored my content to introduce concepts bit by bit, and also focused first on roleplay because the books spend so many pages on mechanics that it needed some unequal air-time in order to get back into balance. That said, doing it with younger people recently who have had a lot of exposure via actual play videos or youtube or whatever was a good kickstart, and they hadn't really developed bad habits from them because they hadn't put anything into practice yet.</p><p></p><p>But I find it much easier to introduce new players when I have some "seed" veteran players that they can use as examples or even role models. Roleplaygame models. (Heh.)</p><p></p><p>I don't go seeking out new people to introduce to the hobby (well, outside my kids and nieces/nephews, but that's a special case). More recently I've the interesting experience of roleplayers who have never played D&D (or D&D-like games). So they had some concepts just fine, but not D&D's overt focus on everyone-participates-in-every-combat, plus they needed support mechanically. That's pretty straightforward.</p></blockquote><p></p>
[QUOTE="Blue, post: 8008818, member: 20564"] I've DMed two groups of nothing but new players - both to D&D but also to RPGs as a while. It was a challenge. I specifically tailored my content to introduce concepts bit by bit, and also focused first on roleplay because the books spend so many pages on mechanics that it needed some unequal air-time in order to get back into balance. That said, doing it with younger people recently who have had a lot of exposure via actual play videos or youtube or whatever was a good kickstart, and they hadn't really developed bad habits from them because they hadn't put anything into practice yet. But I find it much easier to introduce new players when I have some "seed" veteran players that they can use as examples or even role models. Roleplaygame models. (Heh.) I don't go seeking out new people to introduce to the hobby (well, outside my kids and nieces/nephews, but that's a special case). More recently I've the interesting experience of roleplayers who have never played D&D (or D&D-like games). So they had some concepts just fine, but not D&D's overt focus on everyone-participates-in-every-combat, plus they needed support mechanically. That's pretty straightforward. [/QUOTE]
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