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<blockquote data-quote="FireLance" data-source="post: 6079917" data-attributes="member: 3424"><p>I was just making the point that what you consider to be "compensating measures" are what a DM has to do by default in 2e and earlier editions. It's like saying that having to walk is a "compensating measure" for when your car runs out of gas. (And to continue the analogy, the 4e vehicle is like a car that can also be pedalled like a bicycle - even if you run out of gas, you're moving faster and more comfortably than if you were walking.)</p><p></p><p>And this is why I don't like bounded accuracy. My DMing philosophy is that I should be able to scale the level of challenge to the ability of the PCs. To me, the answer to "What should I do when the PCs have high attack bonuses?" should be "I make the challenges tougher", not "I let them breeze through fights". I do take the point that you can still keep things challenging - e.g. when the PCs have a 95% chance of hitting, just increase the number of enemies. However, bounded accuracy pretty much requries me to do that. If I ignore bounded accuracy, I also have the option of using really tough opponents that the PCs would have no reasonable chance of defeating without their magical gear.</p><p></p><p>I was referring to the value of AC bonuses to the PCs.</p></blockquote><p></p>
[QUOTE="FireLance, post: 6079917, member: 3424"] I was just making the point that what you consider to be "compensating measures" are what a DM has to do by default in 2e and earlier editions. It's like saying that having to walk is a "compensating measure" for when your car runs out of gas. (And to continue the analogy, the 4e vehicle is like a car that can also be pedalled like a bicycle - even if you run out of gas, you're moving faster and more comfortably than if you were walking.) And this is why I don't like bounded accuracy. My DMing philosophy is that I should be able to scale the level of challenge to the ability of the PCs. To me, the answer to "What should I do when the PCs have high attack bonuses?" should be "I make the challenges tougher", not "I let them breeze through fights". I do take the point that you can still keep things challenging - e.g. when the PCs have a 95% chance of hitting, just increase the number of enemies. However, bounded accuracy pretty much requries me to do that. If I ignore bounded accuracy, I also have the option of using really tough opponents that the PCs would have no reasonable chance of defeating without their magical gear. I was referring to the value of AC bonuses to the PCs. [/QUOTE]
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