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<blockquote data-quote="pemerton" data-source="post: 6080460" data-attributes="member: 42582"><p>Two observations on this.</p><p></p><p>(1) Those sorts of items are fun. At one stage in my 4e game the PCs got hold of a ring of wishing (single wish). They ended up using it in a fight against a wizard with at-will blinding - they wished that for the next hour (? or so) no one in the house in which they were fighting the wizard could lose his/her sight. Without that wish they would probably have been hosed.</p><p></p><p>(2) I like rules for turning permanent items into "ejection seat" items. The retributive strike of a Staff of Power/Staff of the Magi would be an example, but I would like to see flexible guidelines for allowing a wider range of items to be used like this - in an emergency, consume the item for dramatic effect. This came up in my game when the PC invoker permanently consumed his Ritual Candle in order to exploit his knowledge of the Linked Portal (=, rougly, teleport) ritual to change the location of his already-cast Arcane Gate (daily utility power that sets up a temporary teleport-door between two points each within 100' of the caster). Without this, the PCs couldn't have closed to within melee distance of archers who had better range than most of them. (Retreat was still a possibility, but for various reasons very much a last resort.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6080460, member: 42582"] Two observations on this. (1) Those sorts of items are fun. At one stage in my 4e game the PCs got hold of a ring of wishing (single wish). They ended up using it in a fight against a wizard with at-will blinding - they wished that for the next hour (? or so) no one in the house in which they were fighting the wizard could lose his/her sight. Without that wish they would probably have been hosed. (2) I like rules for turning permanent items into "ejection seat" items. The retributive strike of a Staff of Power/Staff of the Magi would be an example, but I would like to see flexible guidelines for allowing a wider range of items to be used like this - in an emergency, consume the item for dramatic effect. This came up in my game when the PC invoker permanently consumed his Ritual Candle in order to exploit his knowledge of the Linked Portal (=, rougly, teleport) ritual to change the location of his already-cast Arcane Gate (daily utility power that sets up a temporary teleport-door between two points each within 100' of the caster). Without this, the PCs couldn't have closed to within melee distance of archers who had better range than most of them. (Retreat was still a possibility, but for various reasons very much a last resort.) [/QUOTE]
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