Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New Playtest S6.2 RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GMMichael" data-source="post: 9302337" data-attributes="member: 6685730"><p>You might have a winner on your hands, velkymx. Here are some thoughts...</p><p></p><p>In order from "getting started":</p><ul> <li data-xf-list-type="ul">It's safe to assume that most readers will know what Hit Points are, but these can have different uses between games, and might need defining.</li> <li data-xf-list-type="ul">Under Starting Simple, "tests" are undefined, but I know that my new character can use a d6 for them. I'm not sure when that will happen though, because the rules later mention "group checks" and "skill checks," which must be more important than tests if you define them first.</li> <li data-xf-list-type="ul">36 XP tells me nothing about how many skills I can acquire for my new character, since I know nothing about them. Later, I learn that I can buy a "basic" skill for 12 XP. Why 12? And is a "basic" skill better than the "basic 1d6 roll" that I get for free?</li> <li data-xf-list-type="ul">I'll have to take your word that game play, with test/check pools, is smooth and fast-paced, because building a dice pool, counting up successes based on two results, but then subtracting some of results based on another, and then comparing the total to the GM's <em>actual</em> success hurdle, but possibly overriding that with my Benny (which sounds a lot like the oft-unused D&D Inspiration), doesn't strike me as such. If you use a term other than "success" for the die results, or no term, it will make more sense to receive a final "success" if enough 5s and 6s came up.</li> </ul><p></p><p>So far, it looks like a good game that just needs an editor pass to make the rules more clear.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 9302337, member: 6685730"] You might have a winner on your hands, velkymx. Here are some thoughts... In order from "getting started": [LIST] [*]It's safe to assume that most readers will know what Hit Points are, but these can have different uses between games, and might need defining. [*]Under Starting Simple, "tests" are undefined, but I know that my new character can use a d6 for them. I'm not sure when that will happen though, because the rules later mention "group checks" and "skill checks," which must be more important than tests if you define them first. [*]36 XP tells me nothing about how many skills I can acquire for my new character, since I know nothing about them. Later, I learn that I can buy a "basic" skill for 12 XP. Why 12? And is a "basic" skill better than the "basic 1d6 roll" that I get for free? [*]I'll have to take your word that game play, with test/check pools, is smooth and fast-paced, because building a dice pool, counting up successes based on two results, but then subtracting some of results based on another, and then comparing the total to the GM's [I]actual[/I] success hurdle, but possibly overriding that with my Benny (which sounds a lot like the oft-unused D&D Inspiration), doesn't strike me as such. If you use a term other than "success" for the die results, or no term, it will make more sense to receive a final "success" if enough 5s and 6s came up. [/LIST] So far, it looks like a good game that just needs an editor pass to make the rules more clear. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New Playtest S6.2 RPG
Top