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<blockquote data-quote="HeapThaumaturgist" data-source="post: 3727506" data-attributes="member: 12332"><p>Meh. I use Wealth rules in my games, converted out of d20Modern. They are much hated by many on the boards, but I find they work wonderfully for me.</p><p></p><p>I found, using Wealth rules, that players tended to spend their money on different things AND, for some reason, they didn't spend all of their money on one item. Usually in D&D folks scrape up every last penny to buy The Upgraded Item, while in Wealth there was something about depleting the score to 0 that my players avoided. They were buying art pieces, jewelry to present as suitors, diplomatic gifts, etc etc. For whatever reason the different monetary system changed the whole way they looked at the campaign.</p><p></p><p>But that's me. I'll probably use the same methodology in 4E when that comes out, since it works out so well for my play style. The GP accounting never quite rang my bell.</p><p></p><p>I, for one, would very much like to see playtest accounts of NEW GAMES using the rules from the ground up. This stuff is more confusing than it is elucidating. Are there gnomes or is he now a halfling? Are there warlocks or are we calling it a warlock? Are warforged core? </p><p></p><p>I mean, for as much as they're converting and houseruling and using stuff that isn't in the core and calling a Mule a Horse, I'm sort of left with very little takeaway.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 3727506, member: 12332"] Meh. I use Wealth rules in my games, converted out of d20Modern. They are much hated by many on the boards, but I find they work wonderfully for me. I found, using Wealth rules, that players tended to spend their money on different things AND, for some reason, they didn't spend all of their money on one item. Usually in D&D folks scrape up every last penny to buy The Upgraded Item, while in Wealth there was something about depleting the score to 0 that my players avoided. They were buying art pieces, jewelry to present as suitors, diplomatic gifts, etc etc. For whatever reason the different monetary system changed the whole way they looked at the campaign. But that's me. I'll probably use the same methodology in 4E when that comes out, since it works out so well for my play style. The GP accounting never quite rang my bell. I, for one, would very much like to see playtest accounts of NEW GAMES using the rules from the ground up. This stuff is more confusing than it is elucidating. Are there gnomes or is he now a halfling? Are there warlocks or are we calling it a warlock? Are warforged core? I mean, for as much as they're converting and houseruling and using stuff that isn't in the core and calling a Mule a Horse, I'm sort of left with very little takeaway. --fje [/QUOTE]
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