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<blockquote data-quote="Kid Charlemagne" data-source="post: 3728064" data-attributes="member: 93"><p>Even in the 2E days, when the rules didn't really support using gold to buy magic or any other kind of direct Avatar empowerment, gold still had value; in my games PC's bought ludicrously fancy suits of armor in order to look good at court, they bought castles, they bought casinos and temples and all kinds of things that made their characters cooler - though not in a way that would necessarily help them in their next dungeon delve.</p><p></p><p>I like the approach they're taking on magic items, I think. Like Nebulous, I love magic items, but I don't want them dominating the game the way they do in 3E; and by that I don't mean power-wise but rather in their necessity and the need to buy/sell them that causes them to take up so much "game space." I think I tended to give out more powerful items to the same level PC's in 2E games, but for some reason they never seemed to be as big a deal. </p><p></p><p>I'd love to see the big six deep-sixed.</p><p></p><p>BTW, I don't read too much into that snippet. I think they just happened to just find coin there, and magic will be less required by NPCs, nothing more than that.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 3728064, member: 93"] Even in the 2E days, when the rules didn't really support using gold to buy magic or any other kind of direct Avatar empowerment, gold still had value; in my games PC's bought ludicrously fancy suits of armor in order to look good at court, they bought castles, they bought casinos and temples and all kinds of things that made their characters cooler - though not in a way that would necessarily help them in their next dungeon delve. I like the approach they're taking on magic items, I think. Like Nebulous, I love magic items, but I don't want them dominating the game the way they do in 3E; and by that I don't mean power-wise but rather in their necessity and the need to buy/sell them that causes them to take up so much "game space." I think I tended to give out more powerful items to the same level PC's in 2E games, but for some reason they never seemed to be as big a deal. I'd love to see the big six deep-sixed. BTW, I don't read too much into that snippet. I think they just happened to just find coin there, and magic will be less required by NPCs, nothing more than that. [/QUOTE]
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