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New Podcast aimed at ENWorld GMs and DMs
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<blockquote data-quote="Steel_Wind" data-source="post: 5240899" data-attributes="member: 20741"><p>Yeah, I can't say as it seems equitable that community podcasts that have no economic interest are treated the same as products for sale by commercial publishers.</p><p></p><p>That is, to my way of thinking, a distinction with a difference. Especially as this forum receives so little traffic.</p><p></p><p>It's difficult to "get the word out" in this forum, but it would appear that our download count for the podcast is already among the top few at D20 Radio, so I am pleased with the initial reception to the podcast. </p><p></p><p>Nevertheless, it is what it is. In case you missed it, we have released out third episode of the podcast, finishing our deconstruction of the <em>Price of Immortality Trilogy</em>: <em>Crypt of the Everflame</em> (Episode 01), <em>Masks of the Living God </em>(Episode 02) and now <em>City of Golden Death</em> (Episode 03).</p><p></p><p>Episode 02 features an interview with Jason Bulmahn in the Chronicles section where he answers questions about the design process of <em>Crypt of the Everflame </em>and <em>Masks of the Living God</em>, and in Epsidoe 03, module author Jason Frost appears in the Chronicles section to give his take on the module in a similar spoilerific fasion.</p><p></p><p>The intent of the podcast is to feature an interview with the author of each module under review in that episode. We think this format gives the author a chance to respond to any serious questions we might have and explain those aspects of the module that were left on the cutting room floor, as it were.</p><p></p><p>Obviously, the nature of our review process means that this interview is not intended for a general audience and is instead intended only for Game Masters. While it is not ideal, it is the best approach for dealing with specifics and detailed discussion of design decisions.</p><p></p><p>The link to the podcasts is in my sig and they are, as always, otherwise available on iTunes by searching for "chronicles" or "pathfinder", amongst other terms.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5240899, member: 20741"] Yeah, I can't say as it seems equitable that community podcasts that have no economic interest are treated the same as products for sale by commercial publishers. That is, to my way of thinking, a distinction with a difference. Especially as this forum receives so little traffic. It's difficult to "get the word out" in this forum, but it would appear that our download count for the podcast is already among the top few at D20 Radio, so I am pleased with the initial reception to the podcast. Nevertheless, it is what it is. In case you missed it, we have released out third episode of the podcast, finishing our deconstruction of the [I]Price of Immortality Trilogy[/I]: [I]Crypt of the Everflame[/I] (Episode 01), [I]Masks of the Living God [/I](Episode 02) and now [I]City of Golden Death[/I] (Episode 03). Episode 02 features an interview with Jason Bulmahn in the Chronicles section where he answers questions about the design process of [I]Crypt of the Everflame [/I]and [I]Masks of the Living God[/I], and in Epsidoe 03, module author Jason Frost appears in the Chronicles section to give his take on the module in a similar spoilerific fasion. The intent of the podcast is to feature an interview with the author of each module under review in that episode. We think this format gives the author a chance to respond to any serious questions we might have and explain those aspects of the module that were left on the cutting room floor, as it were. Obviously, the nature of our review process means that this interview is not intended for a general audience and is instead intended only for Game Masters. While it is not ideal, it is the best approach for dealing with specifics and detailed discussion of design decisions. The link to the podcasts is in my sig and they are, as always, otherwise available on iTunes by searching for "chronicles" or "pathfinder", amongst other terms. [/QUOTE]
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