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New Podcast format makes me sad
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<blockquote data-quote="fuzzlewump" data-source="post: 5088014" data-attributes="member: 63214"><p>The Robot Chicken D&D videos are quite funny, especially now that awkwardness has subsided mostly in the most recent episodes (5-6)</p><p></p><p>The best part about this group is that they are new and just make what they feel are intuitive decisions and go with it, and the rules follow. It's far more interesting to watch than min-maxing tactical decisions I suppose. Another big part of that is that nearly everything in this encounter has multiple ways of being approached. They can run, destroy the statues, move the drums, destroy the statues, destroy the ballista, take control of the ballista, and/or try to break down the opposite door with ballista fire or strength. EDIT: Did I mention destroying the statues? Destroy the drums*</p><p></p><p>I just wish that traps were more closely balanced so that spending standard actions to disable or control it was worth giving up 4 attacks. In fact, I'd be happy if using skills was just obviously better than using attacks, like a trap that takes 6 successful attacks to take down would only take 2 thievery rolls or something.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5088014, member: 63214"] The Robot Chicken D&D videos are quite funny, especially now that awkwardness has subsided mostly in the most recent episodes (5-6) The best part about this group is that they are new and just make what they feel are intuitive decisions and go with it, and the rules follow. It's far more interesting to watch than min-maxing tactical decisions I suppose. Another big part of that is that nearly everything in this encounter has multiple ways of being approached. They can run, destroy the statues, move the drums, destroy the statues, destroy the ballista, take control of the ballista, and/or try to break down the opposite door with ballista fire or strength. EDIT: Did I mention destroying the statues? Destroy the drums* I just wish that traps were more closely balanced so that spending standard actions to disable or control it was worth giving up 4 attacks. In fact, I'd be happy if using skills was just obviously better than using attacks, like a trap that takes 6 successful attacks to take down would only take 2 thievery rolls or something. [/QUOTE]
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