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D&D Older Editions, OSR, & D&D Variants
New Podcast: New DDM rules and their 4E origins
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<blockquote data-quote="delericho" data-source="post: 4043111" data-attributes="member: 22424"><p>The easy way to resolve this is count diagonals as 1.5, and round fractions down (as is the convention through out the book). So, the distance travelled is 3, 4.5, 5.5, 7 in the example given.</p><p></p><p>If, however, the move was straight 3, diagonal 1, straight 2, then the distances would be 3, 4.5, 6.5, which then rounds down to 6.</p><p></p><p></p><p></p><p>Because it's far from accurate. As I noted in my first post, it's the difference between an Elf moving 35 feet on his move, and him moving just under 50 feet. And I'm sorry, but counting diagonals as 1.5 is not hard.</p><p></p><p>An example of the problems this causes is the classic 'chessboard' trap. Imagine the character has to avoid stepping on any of the black squares. In 3e, this means that the character has to either take the hit of stepping on black, or has to make only diagonal movements, paying a premium for his move.</p><p></p><p>In 4e, he just steps diagonally on every step, and suffers no consequence for it.</p></blockquote><p></p>
[QUOTE="delericho, post: 4043111, member: 22424"] The easy way to resolve this is count diagonals as 1.5, and round fractions down (as is the convention through out the book). So, the distance travelled is 3, 4.5, 5.5, 7 in the example given. If, however, the move was straight 3, diagonal 1, straight 2, then the distances would be 3, 4.5, 6.5, which then rounds down to 6. Because it's far from accurate. As I noted in my first post, it's the difference between an Elf moving 35 feet on his move, and him moving just under 50 feet. And I'm sorry, but counting diagonals as 1.5 is not hard. An example of the problems this causes is the classic 'chessboard' trap. Imagine the character has to avoid stepping on any of the black squares. In 3e, this means that the character has to either take the hit of stepping on black, or has to make only diagonal movements, paying a premium for his move. In 4e, he just steps diagonally on every step, and suffers no consequence for it. [/QUOTE]
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