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<blockquote data-quote="Irda Ranger" data-source="post: 3758405" data-attributes="member: 1003"><p>1. They totally missed the point on the currency question. I'm pretty sure the guy was asking if D&D was moving to a more abstract wealth system, instead of accounting for coins. Based on their answer, the answer is 'No.'</p><p></p><p>I am also worried that Dave Noonan thinks that money 'disappears' once the PC spends it, and that there's no such thing as a "D&D economy." It's hardly a main point, but I hope they give a little more thought to the 'economic' consequences to rules.</p><p></p><p>2. The meaning of "Core": will include expansions and D&D Insider materials, not just the first three books.</p><p></p><p>3. Different "Tiers" do have different rules; not terribly different, but not exactly the same.</p><p></p><p>4. Psionics: Eventually.</p><p></p><p>5.a Monster Roles: intended to help DM's design challenging encounters quickly. e.g., Combine an Artillery & Defender for encounter X. Also, now monsters can use the same tactics PC's have been using.</p><p></p><p>5.b Class Roles: intended to guide player expectations. Brings focus to character design. Brings focus to group design.</p><p></p><p>6. There were sacred cows, but not a "list" from the beginning - they took things out, saw if the game still worked / felt like D&D, and put it back if the game didn't feel like D&D.</p><p></p><p>7. Spelljammer/Ravenloft - no specific plans.</p><p></p><p>8. Nothing has been 'off limits' in the design process.</p><p></p><p>9. Monsters are 'kind of' advanced by HD.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3758405, member: 1003"] 1. They totally missed the point on the currency question. I'm pretty sure the guy was asking if D&D was moving to a more abstract wealth system, instead of accounting for coins. Based on their answer, the answer is 'No.' I am also worried that Dave Noonan thinks that money 'disappears' once the PC spends it, and that there's no such thing as a "D&D economy." It's hardly a main point, but I hope they give a little more thought to the 'economic' consequences to rules. 2. The meaning of "Core": will include expansions and D&D Insider materials, not just the first three books. 3. Different "Tiers" do have different rules; not terribly different, but not exactly the same. 4. Psionics: Eventually. 5.a Monster Roles: intended to help DM's design challenging encounters quickly. e.g., Combine an Artillery & Defender for encounter X. Also, now monsters can use the same tactics PC's have been using. 5.b Class Roles: intended to guide player expectations. Brings focus to character design. Brings focus to group design. 6. There were sacred cows, but not a "list" from the beginning - they took things out, saw if the game still worked / felt like D&D, and put it back if the game didn't feel like D&D. 7. Spelljammer/Ravenloft - no specific plans. 8. Nothing has been 'off limits' in the design process. 9. Monsters are 'kind of' advanced by HD. [/QUOTE]
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