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<blockquote data-quote="Glyfair" data-source="post: 3759439" data-attributes="member: 53"><p>Do you track the gold from the shopkeeper? Do you know how much gold he spends on what?</p><p></p><p>The only reason to track that is so the game feels real tio the PCs. The economy doesn't matter at all, <em>except for what the PCs experience</em>. This could be indirect (like Gary's old advice to have prices skyrocket near a dungeon that adventurers are regularly bring gold out off), it doesn't have to be direct. However, if the PCs don't notice it (they just popped into an alternate plane and are on there way out never to return), there is no reason to track it. </p><p></p><p>I feel he mentioned that in the "It's important to maintain a fictional veneer, of course." statement. </p><p></p><p>The problem is, however much detail you need for this fiction veneer varies from group to group. My long running 80's RPG group had several physics majors and a much higher than normal attention to verisimilitude in that area was needed. They didn't pay a lot of attention to the economy, but would notice grossly odd things. My current group could care less. The average group in my experience will only notice grossly odd things.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3759439, member: 53"] Do you track the gold from the shopkeeper? Do you know how much gold he spends on what? The only reason to track that is so the game feels real tio the PCs. The economy doesn't matter at all, [I]except for what the PCs experience[/I]. This could be indirect (like Gary's old advice to have prices skyrocket near a dungeon that adventurers are regularly bring gold out off), it doesn't have to be direct. However, if the PCs don't notice it (they just popped into an alternate plane and are on there way out never to return), there is no reason to track it. I feel he mentioned that in the "It's important to maintain a fictional veneer, of course." statement. The problem is, however much detail you need for this fiction veneer varies from group to group. My long running 80's RPG group had several physics majors and a much higher than normal attention to verisimilitude in that area was needed. They didn't pay a lot of attention to the economy, but would notice grossly odd things. My current group could care less. The average group in my experience will only notice grossly odd things. [/QUOTE]
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