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<blockquote data-quote="Andor" data-source="post: 3760652" data-attributes="member: 1879"><p>I bolded the last paragragh, becuase that's what's important and true. Every detail in the world in important to the extent that it helps the players suspend disbelief. However the previous 2 paragraghs tell me that I would never be able to suspend disbelief in your campaign. The economics of 3.Xed are a stumbling block I cannot get over. (So is the videogame feel of a campaign where the bad guy's army stops marching just because the wizard decided to stay in town for a week and craft a wand.)</p><p></p><p>Look at it this way. Let's suppose that they build the economy of 4th ed such that an NPC with a craftskill can afford to live about like he should, and there are some basic guidelines for variable prices and trading goods and services in the DMG under optional rules. Now, How would that detract from your fun exactly? Because I have to tell you, it would add considerably to mine.</p></blockquote><p></p>
[QUOTE="Andor, post: 3760652, member: 1879"] I bolded the last paragragh, becuase that's what's important and true. Every detail in the world in important to the extent that it helps the players suspend disbelief. However the previous 2 paragraghs tell me that I would never be able to suspend disbelief in your campaign. The economics of 3.Xed are a stumbling block I cannot get over. (So is the videogame feel of a campaign where the bad guy's army stops marching just because the wizard decided to stay in town for a week and craft a wand.) Look at it this way. Let's suppose that they build the economy of 4th ed such that an NPC with a craftskill can afford to live about like he should, and there are some basic guidelines for variable prices and trading goods and services in the DMG under optional rules. Now, How would that detract from your fun exactly? Because I have to tell you, it would add considerably to mine. [/QUOTE]
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