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<blockquote data-quote="Irda Ranger" data-source="post: 3760653" data-attributes="member: 1003"><p>No, and I've already said that I don't. There's also no need to account for every GP to follow economic trends. The distinction may be too fine for people who aren't in the industries to appreciate, but there are wide divides between economics, accounting and finance. Every complaint on this thread (none of which apply to me) seem to stem from playing in a game run by an accountant set on bringing his work to the game table.</p><p></p><p>The quoted post, if you read closely, is several questions.</p><p></p><p></p><p>No claim to do this. I have specifically disclaimed this.</p><p></p><p></p><p>It's these two points he would be wrong about, in my campaign. I make no claims about anyone else's campaign. I do keep track; and it is not arbitrary.</p><p></p><p></p><p>This would be boring, to either sit through this or to walk someone through this. Both for me and for the PC's. I've never done anything like this, and have no intention to.</p><p></p><p>But that doesn't mean I don't account for it <em>in my head</em>. This is easy for me. It's like calculating a tip, which most people can do fairly easily. Besides any natural inclinations or talents I may or may not have, I've spent the last ten years training myself to think this way in real life. I can't turn it off at the gaming table. I can spare the player's the details (and I do), but when I tell them that "gold is fairly worthless in this town", I have a very specific reason for saying that. One that makes sense to me. Whether you (as a PC) care to ask the reason, I care not.</p><p></p><p></p><p>Hmm. Do you think this is true, or just want to poke fun at the guy who disagreed with you categorically? I can't tell without reading your body language.</p><p></p><p>To restate your "newly discovered" law though:</p><p></p><p>"The amount of fun derived from any given RPG session is inversely proportional to the amount of work the GM asks the players to do that doesn't involve stuff they already wanted to do."</p><p></p><p>It doesn't matter how much work I put into it (if much). What matters is how much stuff I put the players through they consider 'not fun.' Since I keep that to a minimum (as any good DM does), I have about 7 years of DM'ing experience under my belt. If my games weren't fun, they'd find other things to do / DM's to play with.</p><p></p><p></p><p>Good example of a DM with bad economics. If there were rampant inflation, the local Lord would be paying street sweepers in platinum pieces, and adventurers in jewels.</p><p></p><p>Not that you care. This is the kind of detail I might drop if a player asked, but otherwise wouldn't mention. I'd just keep track of it in my head until you needed to know it for valid roleplaying reasons.</p><p></p><p></p><p>I guess that depends on what your option expires. You could lose your scales if the PHB2 comes out first. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Ha!</p><p></p><p>And to get this back on topic, I guess they did answer your question - but through obliviousness, not through understanding. Maybe they'll read this though, and give the idea some thought. It's a good idea, in my book.</p><p></p><p></p><p>Totally agree. A process of discovery usually gets better results than a purely theoretical approach.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3760653, member: 1003"] No, and I've already said that I don't. There's also no need to account for every GP to follow economic trends. The distinction may be too fine for people who aren't in the industries to appreciate, but there are wide divides between economics, accounting and finance. Every complaint on this thread (none of which apply to me) seem to stem from playing in a game run by an accountant set on bringing his work to the game table. The quoted post, if you read closely, is several questions. No claim to do this. I have specifically disclaimed this. It's these two points he would be wrong about, in my campaign. I make no claims about anyone else's campaign. I do keep track; and it is not arbitrary. This would be boring, to either sit through this or to walk someone through this. Both for me and for the PC's. I've never done anything like this, and have no intention to. But that doesn't mean I don't account for it [I]in my head[/I]. This is easy for me. It's like calculating a tip, which most people can do fairly easily. Besides any natural inclinations or talents I may or may not have, I've spent the last ten years training myself to think this way in real life. I can't turn it off at the gaming table. I can spare the player's the details (and I do), but when I tell them that "gold is fairly worthless in this town", I have a very specific reason for saying that. One that makes sense to me. Whether you (as a PC) care to ask the reason, I care not. Hmm. Do you think this is true, or just want to poke fun at the guy who disagreed with you categorically? I can't tell without reading your body language. To restate your "newly discovered" law though: "The amount of fun derived from any given RPG session is inversely proportional to the amount of work the GM asks the players to do that doesn't involve stuff they already wanted to do." It doesn't matter how much work I put into it (if much). What matters is how much stuff I put the players through they consider 'not fun.' Since I keep that to a minimum (as any good DM does), I have about 7 years of DM'ing experience under my belt. If my games weren't fun, they'd find other things to do / DM's to play with. Good example of a DM with bad economics. If there were rampant inflation, the local Lord would be paying street sweepers in platinum pieces, and adventurers in jewels. Not that you care. This is the kind of detail I might drop if a player asked, but otherwise wouldn't mention. I'd just keep track of it in my head until you needed to know it for valid roleplaying reasons. I guess that depends on what your option expires. You could lose your scales if the PHB2 comes out first. :) Ha! And to get this back on topic, I guess they did answer your question - but through obliviousness, not through understanding. Maybe they'll read this though, and give the idea some thought. It's a good idea, in my book. Totally agree. A process of discovery usually gets better results than a purely theoretical approach. [/QUOTE]
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