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<blockquote data-quote="Remathilis" data-source="post: 3761909" data-attributes="member: 7635"><p>Tell me, do you role-play out scenarios with yourself involving monsters, villains, and kings the PCs will never meet? Have character sheets and stat-blocks for them all? Roll dice to determine the outcomes of their actions, and then recount these solo-sessions to your players when they later show up to play?</p><p></p><p>If yes, then I'll believe you. If no, I'm afraid I don't.</p><p></p><p>When a tree falls in the woods, it makes a sound, whether the PCs are there or not in the <strong>game</strong> world. But the fact that the tree fell has some meaning to the narrative in the <strong>REAL</strong> world, because unless the PCs (or the players) see, hear, get hit by, or hear about the tree falling in the woods, the point is moot. There might be a tree, it might be in the woods, it might have fallen, and it might have made a sound, but unless you tell your players (and usually by extension, the PCs) IT DOESN'T REALLY MATTER, its just fluff that exists in your head that neither I nor those players will ever know about (and by extension, doesn't exist for me or them). </p><p></p><p>Me, I'd rather not worry about that tree in the woods unless its going to further my game somewhere (by blocking a road the PCs travel, hitting a PC while sleeping under it, scaring the bejeebus out of them when they are wounded and looking for shelter, etc).</p><p></p><p>EDIT: Wow, I didn't think I'd sound so post-modern about D&D.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3761909, member: 7635"] Tell me, do you role-play out scenarios with yourself involving monsters, villains, and kings the PCs will never meet? Have character sheets and stat-blocks for them all? Roll dice to determine the outcomes of their actions, and then recount these solo-sessions to your players when they later show up to play? If yes, then I'll believe you. If no, I'm afraid I don't. When a tree falls in the woods, it makes a sound, whether the PCs are there or not in the [B]game[/B] world. But the fact that the tree fell has some meaning to the narrative in the [B]REAL[/B] world, because unless the PCs (or the players) see, hear, get hit by, or hear about the tree falling in the woods, the point is moot. There might be a tree, it might be in the woods, it might have fallen, and it might have made a sound, but unless you tell your players (and usually by extension, the PCs) IT DOESN'T REALLY MATTER, its just fluff that exists in your head that neither I nor those players will ever know about (and by extension, doesn't exist for me or them). Me, I'd rather not worry about that tree in the woods unless its going to further my game somewhere (by blocking a road the PCs travel, hitting a PC while sleeping under it, scaring the bejeebus out of them when they are wounded and looking for shelter, etc). EDIT: Wow, I didn't think I'd sound so post-modern about D&D. [/QUOTE]
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