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<blockquote data-quote="DarkKestral" data-source="post: 3761959" data-attributes="member: 40100"><p>Just wait, and you'll start making paintings that multiple copies of a photograph of your character that are only different in the way the photo's colors are substituted...</p><p></p><p>Honestly, I can see the thing that "D&D worlds are static till your PCs come in", but I also can see that there needs to be some work done so that the mathematics work out that various NPCs have cash supplies that make sense and the world doesn't have a distinct "PCs operate by a different set of accounting rules" feel (i.e. laborers can live off their wages, even if just barely and a sword made by a PC whose skill in forging is equal to an NPC blacksmith's can be sold for the same price. generally)</p><p></p><p>When rules in a core rulebook contradict each other when faced with casual inspection, it can be hard to make things feel coherent.</p></blockquote><p></p>
[QUOTE="DarkKestral, post: 3761959, member: 40100"] Just wait, and you'll start making paintings that multiple copies of a photograph of your character that are only different in the way the photo's colors are substituted... Honestly, I can see the thing that "D&D worlds are static till your PCs come in", but I also can see that there needs to be some work done so that the mathematics work out that various NPCs have cash supplies that make sense and the world doesn't have a distinct "PCs operate by a different set of accounting rules" feel (i.e. laborers can live off their wages, even if just barely and a sword made by a PC whose skill in forging is equal to an NPC blacksmith's can be sold for the same price. generally) When rules in a core rulebook contradict each other when faced with casual inspection, it can be hard to make things feel coherent. [/QUOTE]
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