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NEW POLL: Auto-SCALER?
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<blockquote data-quote="malakai6276" data-source="post: 161578" data-attributes="member: 3154"><p><strong>thanks for the comments...</strong></p><p></p><p>Thanks everyone for the input. Here are some of my responses/thoughts on the "Auto-Scaler" idea:</p><p></p><p>1) Excellent point. I thought I would include a slider that would vary that "vector". For example, the slider could range from "Favor More Creatures" to "Favor Fewer Creatures" while the "Auto-Scaler" maintains the same EL for the encounter being created... as directed by the module template. [if possible]</p><p></p><p>2) Also a good point. Usually the adventure designers/authors have suggestions in the "Scaling the Adventure" section that would deal spcifically with issues of that nature. The "Auto-Scaler" would use those guidelines from each adventure's "scaling template" to direct the results.</p><p></p><p>3) Well, #2 above might address this issue, but also the "Auto-Scaler" would use the same algorithms from my NPCEQ software to gen. equipment for NPC's when it needed to. Similarily, NPC's would be scaled as needed (ala NPC gen or some variant)</p><p></p><p>4) True, I prefer this as well. But not everyone has the time... and the same rule of thumb would apply here that applies with <strong>ALL</strong> generators... use with caution, handcraft/tweek the results as you [the DM] see fit.</p><p></p><p>5) True, but hopefully I could maintain a webpage of adventure templates that the authors or members of the ENWORLD community would contribute so that no one would have to re-invent the wheel every time they wanted to scale the adventure. Just download the template for your adventure and load it in.</p><p></p><p>6) Lone programmers in the community have done more... just look at Jamis' work. And the NPCEQ does a lot more work under the hood that many people might realize [from an alogrithm standpoint], so I think a project like this is about the EL level for me in terms of doing something that is both fun, useful and challenging. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> [maybe this project needs to be scaled though...]</p><p></p><p>7) True... but #2 above addresses this issue. Hopefully the "Auto-scaler" won't be a "Scaling Generator". My idea was that there would be a utility that people could use to automatically scale adventures <strong> as desired by the adventure authors</strong>, not just automaticall scale up/down encounters/traps/treasure irrespective of the <strong>context</strong> of those encounters, etc. I would hope that a database of "scaling templates" could be maintained that would serve the program. And the program could be used to create/edit these templates, as well as actually do the work the templates suggest. I hope that is clearer.</p><p></p><p>Thanks for comments everyone. Keep them coming. I'm still not sure if this is something I want to start working on right now... but I am curious about what the other community members think about the idea.</p><p></p><p>Chow for now, --Jonathan.</p><p><a href="http://prfdb.umd.edu/games/npceq" target="_blank">http://prfdb.umd.edu/games/npceq</a></p></blockquote><p></p>
[QUOTE="malakai6276, post: 161578, member: 3154"] [b]thanks for the comments...[/b] Thanks everyone for the input. Here are some of my responses/thoughts on the "Auto-Scaler" idea: 1) Excellent point. I thought I would include a slider that would vary that "vector". For example, the slider could range from "Favor More Creatures" to "Favor Fewer Creatures" while the "Auto-Scaler" maintains the same EL for the encounter being created... as directed by the module template. [if possible] 2) Also a good point. Usually the adventure designers/authors have suggestions in the "Scaling the Adventure" section that would deal spcifically with issues of that nature. The "Auto-Scaler" would use those guidelines from each adventure's "scaling template" to direct the results. 3) Well, #2 above might address this issue, but also the "Auto-Scaler" would use the same algorithms from my NPCEQ software to gen. equipment for NPC's when it needed to. Similarily, NPC's would be scaled as needed (ala NPC gen or some variant) 4) True, I prefer this as well. But not everyone has the time... and the same rule of thumb would apply here that applies with [b]ALL[/b] generators... use with caution, handcraft/tweek the results as you [the DM] see fit. 5) True, but hopefully I could maintain a webpage of adventure templates that the authors or members of the ENWORLD community would contribute so that no one would have to re-invent the wheel every time they wanted to scale the adventure. Just download the template for your adventure and load it in. 6) Lone programmers in the community have done more... just look at Jamis' work. And the NPCEQ does a lot more work under the hood that many people might realize [from an alogrithm standpoint], so I think a project like this is about the EL level for me in terms of doing something that is both fun, useful and challenging. ;) [maybe this project needs to be scaled though...] 7) True... but #2 above addresses this issue. Hopefully the "Auto-scaler" won't be a "Scaling Generator". My idea was that there would be a utility that people could use to automatically scale adventures [B] as desired by the adventure authors[/B], not just automaticall scale up/down encounters/traps/treasure irrespective of the [B]context[/B] of those encounters, etc. I would hope that a database of "scaling templates" could be maintained that would serve the program. And the program could be used to create/edit these templates, as well as actually do the work the templates suggest. I hope that is clearer. Thanks for comments everyone. Keep them coming. I'm still not sure if this is something I want to start working on right now... but I am curious about what the other community members think about the idea. Chow for now, --Jonathan. [url]http://prfdb.umd.edu/games/npceq[/url] [/QUOTE]
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