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<blockquote data-quote="HalWhitewyrm" data-source="post: 4418524" data-attributes="member: 4046"><p>First of all, I'm so glad that my post was coherent. I typed it up way late last night and I was half asleep. This morning I woke up afraid I may have typed something ridiculous (I've been known to do stream-of-consciousness typing, but let's not go into my crazy quirks). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Fully awake now, I agree with you. However, what I'm seeing here is the possibility for an entirely new way of playing. For example, one of my freelancers put together a Social Combat option for 3.5 d20 where he basically took a lot of the martial combat options and made social equivalents of them, so you actually have a social version of Cleave that allows you to squelch someone (socially speaking) and then do an immediate follow-up on a secondary target. I could see a similar approach to a 4e version, where you have this other realm where the powers represent social combat prowess. Now, that requires a complete rewriting of a big chunk of the rules, but the idea I think could work and, at least to me, it sounds exciting.</p><p></p><p></p><p>I was about to make the same observation. You'd basically have the greater archetypes, and the more specialized applications by combining the two sets of suggested classes.</p><p></p><p></p><p></p><p>I think Noble would be one I'd change, so that being part of the nobility is not dependant on a class (though I'd find an equivalent way of presenting a Noble and/or Aristrocrat class, as I like what they bring to the party).</p><p></p><p></p><p>Dude. Duuude. I'm not gonna be able to get this out of my head now...</p><p></p><p><span style="font-size: 9px">Should we have forked this thread a couple of posts back?</span></p></blockquote><p></p>
[QUOTE="HalWhitewyrm, post: 4418524, member: 4046"] First of all, I'm so glad that my post was coherent. I typed it up way late last night and I was half asleep. This morning I woke up afraid I may have typed something ridiculous (I've been known to do stream-of-consciousness typing, but let's not go into my crazy quirks). :) Fully awake now, I agree with you. However, what I'm seeing here is the possibility for an entirely new way of playing. For example, one of my freelancers put together a Social Combat option for 3.5 d20 where he basically took a lot of the martial combat options and made social equivalents of them, so you actually have a social version of Cleave that allows you to squelch someone (socially speaking) and then do an immediate follow-up on a secondary target. I could see a similar approach to a 4e version, where you have this other realm where the powers represent social combat prowess. Now, that requires a complete rewriting of a big chunk of the rules, but the idea I think could work and, at least to me, it sounds exciting. I was about to make the same observation. You'd basically have the greater archetypes, and the more specialized applications by combining the two sets of suggested classes. I think Noble would be one I'd change, so that being part of the nobility is not dependant on a class (though I'd find an equivalent way of presenting a Noble and/or Aristrocrat class, as I like what they bring to the party). Dude. Duuude. I'm not gonna be able to get this out of my head now... [SIZE="1"]Should we have forked this thread a couple of posts back?[/SIZE] [/QUOTE]
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