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New powers and superfeats for 4C2F
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<blockquote data-quote="Morrus" data-source="post: 282318" data-attributes="member: 1"><p>OK, those of you who have bought the book probably know there's a big superpowers book coming out in 3 months or so.</p><p></p><p>In the meantime - why not post some power and superfeats here? If they're good, we might even use them and credit you in the book (so if you don't want us to, either say so or don't post!)</p><p></p><p>These here are very rough and off the top of my head, and will probably need some tweaking before I get them "right", but I wanted to get the ideas out there.</p><p></p><p><span style="font-size: 12px">Superfeats</span> </p><p></p><p><strong>Defensive Sizeshift</strong> [super]</p><p>You can rapidly reduce your size in combat to avoid a blow or confuse an opponent.</p><p>Prerequisites: Sizeshift</p><p>Benefits: Once per round, as a move-equivalent action, you may use your size shift ability to rapidly change size during combat or as a reaction to an attack. You gain an additional +1 AC bonus for each category of size that you shift, in addition to any AC benefits given to creatures of your resulting size. You may not shift more than one size category per round (as usual).</p><p></p><p><strong>Improved Sizeshift</strong> [super]</p><p>You are able to make substantial size-shifts in one round.</p><p>Prerequisites: Sizeshift</p><p>Benefits: You are not limited to altering your size by one catagory per round.</p><p>Special: You can use this with the Sizeshift superpower, and also in conjunction with the Defensive Sizeshift seuperfeat.</p><p></p><p><span style="font-size: 12px">Superpower</span> </p><p></p><p><strong>Energy Reservoir</strong></p><p>Base rank: 1</p><p>Effect: You have a limited amount of energy stored as virtual ranks (equal to the number of ranks you have in this power). This energy is used to fuel your other superpowers. You may only use it to fuel superpowers in which you have at least one rank.</p><p> As you use superpowers, you may draw from this pool of energy to increase the rank of that superpower. For example, if you have 12 ranks of energy stored, you may power an energy blast with 2 ranks, leaving you with 10 ranks to spend.</p><p> Your energy pool recharges at a rate of one rank per hour.</p><p></p><p>Note - if you have the Energy Capacitor and Energy Absorbtion abilities, you may directly recharge your energy pool by absorbing energy.</p><p></p><p>Enhancements - 1 rank - Increased Effect: you gain an addiitonal virtual rank in your energy pool - Multiple: yes.</p><p></p><p>This one requires a little thought and tweaking for certain. One other thing that would be sueful is a global restriction that can be applied to any power, which makes it impossible to use that power without charging it with energy from your energy pool. The minimum amount of energy would be the base rank of the power being charged. I'd suggest that the superpowers must be bought at their base rank (only) and have a 2HrP restriction called "Energy Dependent".</p><p></p><p>The one other thing to bear in mind with this power is the effect on persistent powers. The energy cost would only be applied when the power is actually used (as opposed to just being there in the background). I'd suggest a round-by-round cost dependent on how much energy is required to accomplish tasks in that round.</p><p></p><p>As I mentioned, this isn't fully thought out and will require some tweaking. Thoughts/comments are welcome!</p></blockquote><p></p>
[QUOTE="Morrus, post: 282318, member: 1"] OK, those of you who have bought the book probably know there's a big superpowers book coming out in 3 months or so. In the meantime - why not post some power and superfeats here? If they're good, we might even use them and credit you in the book (so if you don't want us to, either say so or don't post!) These here are very rough and off the top of my head, and will probably need some tweaking before I get them "right", but I wanted to get the ideas out there. [SIZE=3]Superfeats[/SIZE] [b]Defensive Sizeshift[/b] [super] You can rapidly reduce your size in combat to avoid a blow or confuse an opponent. Prerequisites: Sizeshift Benefits: Once per round, as a move-equivalent action, you may use your size shift ability to rapidly change size during combat or as a reaction to an attack. You gain an additional +1 AC bonus for each category of size that you shift, in addition to any AC benefits given to creatures of your resulting size. You may not shift more than one size category per round (as usual). [b]Improved Sizeshift[/b] [super] You are able to make substantial size-shifts in one round. Prerequisites: Sizeshift Benefits: You are not limited to altering your size by one catagory per round. Special: You can use this with the Sizeshift superpower, and also in conjunction with the Defensive Sizeshift seuperfeat. [SIZE=3]Superpower[/SIZE] [b]Energy Reservoir[/b] Base rank: 1 Effect: You have a limited amount of energy stored as virtual ranks (equal to the number of ranks you have in this power). This energy is used to fuel your other superpowers. You may only use it to fuel superpowers in which you have at least one rank. As you use superpowers, you may draw from this pool of energy to increase the rank of that superpower. For example, if you have 12 ranks of energy stored, you may power an energy blast with 2 ranks, leaving you with 10 ranks to spend. Your energy pool recharges at a rate of one rank per hour. Note - if you have the Energy Capacitor and Energy Absorbtion abilities, you may directly recharge your energy pool by absorbing energy. Enhancements - 1 rank - Increased Effect: you gain an addiitonal virtual rank in your energy pool - Multiple: yes. This one requires a little thought and tweaking for certain. One other thing that would be sueful is a global restriction that can be applied to any power, which makes it impossible to use that power without charging it with energy from your energy pool. The minimum amount of energy would be the base rank of the power being charged. I'd suggest that the superpowers must be bought at their base rank (only) and have a 2HrP restriction called "Energy Dependent". The one other thing to bear in mind with this power is the effect on persistent powers. The energy cost would only be applied when the power is actually used (as opposed to just being there in the background). I'd suggest a round-by-round cost dependent on how much energy is required to accomplish tasks in that round. As I mentioned, this isn't fully thought out and will require some tweaking. Thoughts/comments are welcome! [/QUOTE]
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