Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC-Heir to the Dark Majesty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sollir Furryfoot" data-source="post: 1032058" data-attributes="member: 748"><p>Under construction-working on flavor text</p><p></p><p>Came up with a PrC for all those would-be Dark Princes and Dark Lords out there.</p><p></p><p><em><strong>Heir to the Dark Majesty</strong></em></p><p></p><p><strong>Requisites:</strong></p><p></p><p><em>Skills:</em></p><p>Bluff, Diplomacy, or Intimidate: 4 ranks</p><p>Knowledge (Nobility and Royalty): 4 ranks</p><p>Knowledge (The Planes): 4 ranks</p><p>Knowledge (Religion): 4 ranks</p><p>Sense Motive: 4 ranks</p><p></p><p><em>Feats:</em></p><p>Leadership</p><p>Sacraficial Mastery*</p><p>Either Disciple of Darkness or Thrall to Demon*</p><p></p><p><em>Special:</em> The would-be Heir must have Sacrificed a Paladin, Good Cleric, or Celestial of Equal or Greater HD than himself to the Dark Powers.</p><p></p><p>*These feats are from the Book of Vile Darkness, if you do not have this book, replace these with Skill Focus (Bluff, Diplomacy, Intimidate, or Sense Motive) x2.</p><p></p><p></p><p><strong>HD:</strong> d8</p><p><strong>BAB:</strong> As Cleric</p><p><strong>Saves:</strong> As Monk</p><p></p><p><strong>Skills:</strong> Bluff, Diplomacy, Intimidate, Knowledge (Nobility and Royalty), Knowledge (The Planes), Knowledge (Religion), Sense Motive, Use Magic Device</p><p><strong>Skill Points Per Level:</strong> 4+Int Mod</p><p></p><p><u>Heir to the Dark Majesty</u></p><p>1-Dark Blessing, Presence of Evil</p><p>2-Evil Authority, Sense Emotions</p><p>3-Lesser Planar Pact, +1 caster level or bonus feat</p><p>4-Greater Presence of Evil</p><p>5-Conquer Will, Planar Pact</p><p>6-Vile Rejuvenation, +1 caster level or bonus feat</p><p>7-Greater Planar Pact</p><p>8-Forbidden Word</p><p>9-Heartless, +1 caster level or bonus feat</p><p>10-Blasphemous Benediction, Evil’s Eye</p><p></p><p><strong>Special-</strong>To qualify for each level, the Heir must personally slay 10xPrC level HD in good, sentient creatures of equal or greater CR than the PrC level in question. The Heir may delay leveling up if he reaches the experience amount for the next level before he makes the required sacrafices.</p><p></p><p><strong>Dark Blessing (Su):</strong> The Heir applies his Charisma modifier to AC (if positive).</p><p><strong>Presence of Evil (Su):</strong> The Heir radiates a constant, Magic Circle Against Good. If this effect is dispelled, he may renew it on his turn as a free action.</p><p><strong>Evil Authority (Sp):</strong> The Heir gains the ability to cast the Command spell at will, although this may effect only evil creatures.</p><p><strong>Sense Emotions (Ex):</strong> The Heir gains a +4 circumstance bonus to all Bluff, Diplomacy, Intimidate, and Sense Motive checks against any opponent who is not immune to mind-affecting effects.</p><p><strong>Lesser Planar Pact (Sp):</strong> Once per day, the Heir may cast either Lesser Planar Ally or Lesser Planar Binding.</p><p><strong>Greater Presence of Evil (Su):</strong> The Heir is effected b a constant Unholy Aura (self only) spell, this replaces Presence of Evil.</p><p><strong>Conquer Will (Su):</strong> The Heir gains the ability to break other people’s wills. This ability is similar to Dominate Person, but it has a range of touch and a casting time of 10 minutes, with no verbal component. This ability may only be used on a helpless target, if the target succeeds his save, then he is unable to be affected by this ability for 1 day.</p><p><strong>Planar Pact (Sp):</strong> Once per day, the Heir may cast either Planar Ally or Planar Binding.</p><p><strong>Vile Rejuvenation (Ex):</strong> The Heir gains Regeneration 2, with holy weapons dealing normal damage to him. Furthermore, he may heal vile damage as if it was normal damage.</p><p><strong>Forbidden Word (Sp):</strong> Once per day, the Heir may use any Power Word spell. Unlike normal spell-like abilities, this still requires a verbal component.</p><p><strong>Heartless (Su):</strong> Upon reaching 9th level, the Heir’s heart turns to stone and is ripped out of his chest forcibly by an invisible force, falling to his feet. From here on, unless the heart itself is destroyed, the Heir is unable to die by being at -10 hit points or under, and instead just remains unconscious (although he may still take further damage). The moment that the sun is down, if the Heir is unconscious, he gains Fast Healing 10 until he has at least 1 hit point. If the heart is destroyed while the Heir is -10 hit points or below, the Heir dies. If the heart is destroyed before hand, the Heir dies normally at -10 hit points. </p><p>The heart itself has the hardness of stone and has 20 hit points, the Heir regenerates a new one if it is destroyed in 1 week, after which it is forcibly ripped out again.</p><p><strong>Blasphemous Benediction (Ex):</strong> The Heir’s subtype changes to Outsider (Evil), and gains a Damage Reduction of 20/+1. Furthermore, he gains an additional 9th level spell slot (even if he couldn’t cast spells normally) in which he may only prepare the Apocalypse from the Sky spell (BoVD). He is treated as having the Spell Mastery feat with the Apocalypse from the Sky spell. To cast this spell, the Heir must provide the focus, and have an Intelligence score of at least 19. The spell’s DC is determined by the Heir’s Intelligence.</p><p><strong>Evil’s Eye (Sp):</strong> The Heir gains the ability to cast Discern Location once per day, affecting only artifacts, although it may target ones the Heir has not seen before (but he must have the knowledge of their existance). If the Heir already possesses an artifact (even if it is not in his immediate possession, or he lends it), this ability does not function.</p><p></p><p>Comments and Suggestions (Esp. on better wordings for the abilities), welcome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1032058, member: 748"] Under construction-working on flavor text Came up with a PrC for all those would-be Dark Princes and Dark Lords out there. [i][b]Heir to the Dark Majesty[/b][/i] [b]Requisites:[/b] [i]Skills:[/i] Bluff, Diplomacy, or Intimidate: 4 ranks Knowledge (Nobility and Royalty): 4 ranks Knowledge (The Planes): 4 ranks Knowledge (Religion): 4 ranks Sense Motive: 4 ranks [i]Feats:[/i] Leadership Sacraficial Mastery* Either Disciple of Darkness or Thrall to Demon* [i]Special:[/i] The would-be Heir must have Sacrificed a Paladin, Good Cleric, or Celestial of Equal or Greater HD than himself to the Dark Powers. *These feats are from the Book of Vile Darkness, if you do not have this book, replace these with Skill Focus (Bluff, Diplomacy, Intimidate, or Sense Motive) x2. [b]HD:[/b] d8 [b]BAB:[/b] As Cleric [b]Saves:[/b] As Monk [b]Skills:[/b] Bluff, Diplomacy, Intimidate, Knowledge (Nobility and Royalty), Knowledge (The Planes), Knowledge (Religion), Sense Motive, Use Magic Device [b]Skill Points Per Level:[/b] 4+Int Mod [u]Heir to the Dark Majesty[/u] 1-Dark Blessing, Presence of Evil 2-Evil Authority, Sense Emotions 3-Lesser Planar Pact, +1 caster level or bonus feat 4-Greater Presence of Evil 5-Conquer Will, Planar Pact 6-Vile Rejuvenation, +1 caster level or bonus feat 7-Greater Planar Pact 8-Forbidden Word 9-Heartless, +1 caster level or bonus feat 10-Blasphemous Benediction, Evil’s Eye [b]Special-[/b]To qualify for each level, the Heir must personally slay 10xPrC level HD in good, sentient creatures of equal or greater CR than the PrC level in question. The Heir may delay leveling up if he reaches the experience amount for the next level before he makes the required sacrafices. [b]Dark Blessing (Su):[/b] The Heir applies his Charisma modifier to AC (if positive). [b]Presence of Evil (Su):[/b] The Heir radiates a constant, Magic Circle Against Good. If this effect is dispelled, he may renew it on his turn as a free action. [b]Evil Authority (Sp):[/b] The Heir gains the ability to cast the Command spell at will, although this may effect only evil creatures. [b]Sense Emotions (Ex):[/b] The Heir gains a +4 circumstance bonus to all Bluff, Diplomacy, Intimidate, and Sense Motive checks against any opponent who is not immune to mind-affecting effects. [b]Lesser Planar Pact (Sp):[/b] Once per day, the Heir may cast either Lesser Planar Ally or Lesser Planar Binding. [b]Greater Presence of Evil (Su):[/b] The Heir is effected b a constant Unholy Aura (self only) spell, this replaces Presence of Evil. [b]Conquer Will (Su):[/b] The Heir gains the ability to break other people’s wills. This ability is similar to Dominate Person, but it has a range of touch and a casting time of 10 minutes, with no verbal component. This ability may only be used on a helpless target, if the target succeeds his save, then he is unable to be affected by this ability for 1 day. [b]Planar Pact (Sp):[/b] Once per day, the Heir may cast either Planar Ally or Planar Binding. [b]Vile Rejuvenation (Ex):[/b] The Heir gains Regeneration 2, with holy weapons dealing normal damage to him. Furthermore, he may heal vile damage as if it was normal damage. [b]Forbidden Word (Sp):[/b] Once per day, the Heir may use any Power Word spell. Unlike normal spell-like abilities, this still requires a verbal component. [b]Heartless (Su):[/b] Upon reaching 9th level, the Heir’s heart turns to stone and is ripped out of his chest forcibly by an invisible force, falling to his feet. From here on, unless the heart itself is destroyed, the Heir is unable to die by being at -10 hit points or under, and instead just remains unconscious (although he may still take further damage). The moment that the sun is down, if the Heir is unconscious, he gains Fast Healing 10 until he has at least 1 hit point. If the heart is destroyed while the Heir is -10 hit points or below, the Heir dies. If the heart is destroyed before hand, the Heir dies normally at -10 hit points. The heart itself has the hardness of stone and has 20 hit points, the Heir regenerates a new one if it is destroyed in 1 week, after which it is forcibly ripped out again. [b]Blasphemous Benediction (Ex):[/b] The Heir’s subtype changes to Outsider (Evil), and gains a Damage Reduction of 20/+1. Furthermore, he gains an additional 9th level spell slot (even if he couldn’t cast spells normally) in which he may only prepare the Apocalypse from the Sky spell (BoVD). He is treated as having the Spell Mastery feat with the Apocalypse from the Sky spell. To cast this spell, the Heir must provide the focus, and have an Intelligence score of at least 19. The spell’s DC is determined by the Heir’s Intelligence. [b]Evil’s Eye (Sp):[/b] The Heir gains the ability to cast Discern Location once per day, affecting only artifacts, although it may target ones the Heir has not seen before (but he must have the knowledge of their existance). If the Heir already possesses an artifact (even if it is not in his immediate possession, or he lends it), this ability does not function. Comments and Suggestions (Esp. on better wordings for the abilities), welcome :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC-Heir to the Dark Majesty
Top