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New PrC: Kineticist
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<blockquote data-quote="Spatzimaus" data-source="post: 909655" data-attributes="member: 3051"><p>I wouldn't worry about the name overlap too much. While in general you want to avoid using the same name as a class in a WotC product, I don't think anyone's going to confuse the two classes. And, it's not a published product, it's just their online thing.</p><p></p><p></p><p></p><p>Well, to nitpick, they're not stacking. The enhancement from a shield and the enhancement from the armor are actually modifiers to Armor AC. If something neutralizes your Armor AC (like a touch attack) it also neutralizes the enhancement bonus. So, since the Armor AC bonuses from armor and shield stack, the effects of the enhancement bonuses stack too.</p><p></p><p>As for bow and arrows, while the attack and damage bonus stack, the enhancement bonuses themselves aren't adding. A +3 bow firing +3 arrows doesn't bypass Stoneskin's DR 10/+5. So, if you wanted your Kinetic Blow ability to work in a similar way (adding to attack bonus and damage bonus but not increasing the actual enhancement bonus) you can do that, but you're probably better off in the long run keeping it simple. That's why I said just add 2 points (or 1d4 if you like randomness) for each point you spend. Besides being a Sneak Attack analog, it's not something you confuse with an Enhancement bonus.</p><p></p><p>The 3.5 Haste:</p><p><a href="http://www.wizards.com/default.asp?x=dnd/rs/20030429a" target="_blank">http://www.wizards.com/default.asp?x=dnd/rs/20030429a</a></p><p></p><p>It is going to be a general combat buff, NOT something casters want all the time. It's a group spell now, that gives +1 attack bonus, +1 AC, +1 Reflex, +30' movement, and an extra attack at your full bonus if you take a Full Attack action. Giving a self-only version of this seems like an ideal 10th-level ability for your class.</p><p></p><p>As for the "he has to be hit first" thing: I pull out an unenchanted dagger and poke myself. There, it's charged. If one little poke bought me 12 rounds of Haste, it'd be way too much.</p><p>You can add a restriction for this (for example, say that it only charges the ability if the damage exceeds the buffer), but then you get bookkeeping headaches. Even without this sort of thing, the only way this is a huge drawback is if either the bad guys refuse to attack your guy directly (yeah right) or if the fight's over in one round. It's a drawback, sure, but not enough to allow effectively permanent Haste. Remember, all of the items that bestow Haste only give you 10 rounds of it (those who didn't were errata'd).</p><p>Maybe you could just explicitly say that no matter how many points you spend you can't get more than 10 rounds per day from it; some sort of fatigue thing. You'd still want to have it cost 1 per round, though.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 909655, member: 3051"] I wouldn't worry about the name overlap too much. While in general you want to avoid using the same name as a class in a WotC product, I don't think anyone's going to confuse the two classes. And, it's not a published product, it's just their online thing. Well, to nitpick, they're not stacking. The enhancement from a shield and the enhancement from the armor are actually modifiers to Armor AC. If something neutralizes your Armor AC (like a touch attack) it also neutralizes the enhancement bonus. So, since the Armor AC bonuses from armor and shield stack, the effects of the enhancement bonuses stack too. As for bow and arrows, while the attack and damage bonus stack, the enhancement bonuses themselves aren't adding. A +3 bow firing +3 arrows doesn't bypass Stoneskin's DR 10/+5. So, if you wanted your Kinetic Blow ability to work in a similar way (adding to attack bonus and damage bonus but not increasing the actual enhancement bonus) you can do that, but you're probably better off in the long run keeping it simple. That's why I said just add 2 points (or 1d4 if you like randomness) for each point you spend. Besides being a Sneak Attack analog, it's not something you confuse with an Enhancement bonus. The 3.5 Haste: [url]http://www.wizards.com/default.asp?x=dnd/rs/20030429a[/url] It is going to be a general combat buff, NOT something casters want all the time. It's a group spell now, that gives +1 attack bonus, +1 AC, +1 Reflex, +30' movement, and an extra attack at your full bonus if you take a Full Attack action. Giving a self-only version of this seems like an ideal 10th-level ability for your class. As for the "he has to be hit first" thing: I pull out an unenchanted dagger and poke myself. There, it's charged. If one little poke bought me 12 rounds of Haste, it'd be way too much. You can add a restriction for this (for example, say that it only charges the ability if the damage exceeds the buffer), but then you get bookkeeping headaches. Even without this sort of thing, the only way this is a huge drawback is if either the bad guys refuse to attack your guy directly (yeah right) or if the fight's over in one round. It's a drawback, sure, but not enough to allow effectively permanent Haste. Remember, all of the items that bestow Haste only give you 10 rounds of it (those who didn't were errata'd). Maybe you could just explicitly say that no matter how many points you spend you can't get more than 10 rounds per day from it; some sort of fatigue thing. You'd still want to have it cost 1 per round, though. [/QUOTE]
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