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New PrC: Kineticist
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<blockquote data-quote="Spatzimaus" data-source="post: 910428" data-attributes="member: 3051"><p>Edit: Forgot to add something else.  While I'm all for upping the prerequisites, you may have gone too far.  4 Feats and 10 ranks of a skill most classes don't get isn't too bad.  That's pretty typical for PrCs, although maybe a bit light.  These sorts of requirements can be met by multiclassers and single-classers equally well.</p><p>The problem is the other two: Evasion (which only two core classes get), and Fast movement (which only two core classes get, plus Psychic warrior can get with a Feat, and it rules out small races altogether).  A Monk can make it to this pretty well, although nonhumans would have to use their Feats at levels 1, 3, 6, and 9 to get there at level 10.  Anyone other than a Human Monk would have to mix Fighter, Barbarian, and Rogue to enter this at level 8 (or Psychic Warrior and Rogue), and for most races that'd mean an XP penalty if they're not balanced.</p><p></p><p>If you dropped either Evasion OR the fast movement, it'd be on par with most other PrCs.  Given the flavor of the class I'd drop Evasion.  Now, in 3.5E at least one other class (Ranger) will be getting Evasion, so it'll get a bit easier, but you're balancing for 3E.</p><p></p><p></p><p></p><p>Yeah, to me the duration is the big loophole.  My buddy pokes me at the beginning of the day (no jokes here, please) and I'm set for 24 hours?</p><p></p><p>You could solve most of this by making the points expire more quickly.  You wouldn't want to make it too short, or else the large storage capacity of high-level people becomes almost worthless.  Every ability would become a combat-only ability.  While that might be okay for balance, it hurts the flavor of the class a bit.  Some sort of decay might be a good idea.</p><p></p><p>For example, you could simply say that you lose 5 stored points per hour.  You, as DM, know that it's been 3 hours since the last fight, so you'd tell the player to lose 15 points.  This'd also allow you to remove the "go away when resting" part, which solves the question of what happens if you're attacked while sleeping.</p><p></p><p>At low levels, that means points expire after one or two hours, making it a combat-only effect.  At high levels you could keep them up to 12 hours, and use things like the speed boost in other situations, or at the start of the next fight.  Now, if you're a 10th-level Kineticist and can remind your buddy to poke you once per hour all day long, more power to you (no pun intended), but it pretty much removes the abuse. </p><p></p><p>You could also provide some sort of drawback to keeping power stored all day; you should probably keep it mostly harmless.  For example, the Energy Buffer power absorbs elemental energy, and emits bright light for 1 round per point of damage it absorbed.  So, you could do something similar and say that the Kineticist glows faintly any time he has energy stored (which explains the hourly energy loss mentioned above).  On the bright side this gives off light, on the downside it ruins Hide checks and makes for awkward social situations.  This'd also explain why Hide isn't a class skill any more.</p><p>If you want to hide, or even go into town without drawing attention, you'd want to burn off all the energy first.  The movement ability you added seems great for that.  ("I run in circles for five minutes")</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 910428, member: 3051"] Edit: Forgot to add something else. While I'm all for upping the prerequisites, you may have gone too far. 4 Feats and 10 ranks of a skill most classes don't get isn't too bad. That's pretty typical for PrCs, although maybe a bit light. These sorts of requirements can be met by multiclassers and single-classers equally well. The problem is the other two: Evasion (which only two core classes get), and Fast movement (which only two core classes get, plus Psychic warrior can get with a Feat, and it rules out small races altogether). A Monk can make it to this pretty well, although nonhumans would have to use their Feats at levels 1, 3, 6, and 9 to get there at level 10. Anyone other than a Human Monk would have to mix Fighter, Barbarian, and Rogue to enter this at level 8 (or Psychic Warrior and Rogue), and for most races that'd mean an XP penalty if they're not balanced. If you dropped either Evasion OR the fast movement, it'd be on par with most other PrCs. Given the flavor of the class I'd drop Evasion. Now, in 3.5E at least one other class (Ranger) will be getting Evasion, so it'll get a bit easier, but you're balancing for 3E. Yeah, to me the duration is the big loophole. My buddy pokes me at the beginning of the day (no jokes here, please) and I'm set for 24 hours? You could solve most of this by making the points expire more quickly. You wouldn't want to make it too short, or else the large storage capacity of high-level people becomes almost worthless. Every ability would become a combat-only ability. While that might be okay for balance, it hurts the flavor of the class a bit. Some sort of decay might be a good idea. For example, you could simply say that you lose 5 stored points per hour. You, as DM, know that it's been 3 hours since the last fight, so you'd tell the player to lose 15 points. This'd also allow you to remove the "go away when resting" part, which solves the question of what happens if you're attacked while sleeping. At low levels, that means points expire after one or two hours, making it a combat-only effect. At high levels you could keep them up to 12 hours, and use things like the speed boost in other situations, or at the start of the next fight. Now, if you're a 10th-level Kineticist and can remind your buddy to poke you once per hour all day long, more power to you (no pun intended), but it pretty much removes the abuse. You could also provide some sort of drawback to keeping power stored all day; you should probably keep it mostly harmless. For example, the Energy Buffer power absorbs elemental energy, and emits bright light for 1 round per point of damage it absorbed. So, you could do something similar and say that the Kineticist glows faintly any time he has energy stored (which explains the hourly energy loss mentioned above). On the bright side this gives off light, on the downside it ruins Hide checks and makes for awkward social situations. This'd also explain why Hide isn't a class skill any more. If you want to hide, or even go into town without drawing attention, you'd want to burn off all the energy first. The movement ability you added seems great for that. ("I run in circles for five minutes") [/QUOTE]
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