Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC or: Will anyone actually pay attention this time? (Edited)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="demiurge1138" data-source="post: 898076" data-attributes="member: 7451"><p>I am back to the PrC game. Anyone who deigns to comment will have my severe gratitude.</p><p></p><p>Shadow of Cagliostro</p><p></p><p>The Shadows of Cagliostro are members of a widespread secret society dedicated to defend the principles of the long-dead kingdom of Cagliostro by hiring themselves out to nations that share Cagliostro’s desire for secrecy and loyalty. They serve as secret police, enforcers and assassins, and spread their martial teachings. The Shadows teach that the keys to victory are found in defense and mobility. Shadows are skilled in catching their foes unprepared, as they can reach many areas most people cannot. They fight with the ritual weapons of the Cagliostran nobility, the shadowclaw.</p><p> </p><p>Most Shadows of Cagliostro are fighters, because of the feat requirements. However, many rogues are attracted to the class because of its focus on mobility, and some rangers of a more sinister bent take the class as well. There are even a few monk Shadows.</p><p></p><p>Most NPC Shadows of Cagliostro are likely to be fighting against the PCs if they look too closely into the affairs of the Shadow’s kingdom. However, the Shadows are not averse to alliances, and may approach the PCs for aid against some powerful anarchist organization or thieves guild.</p><p>Hit Dice: d8</p><p></p><p>Requirements</p><p>To qualify to be a Shadow of Cagliostro, a character must fulfill all the following criteria.</p><p>Alignment: Any non-chaotic, non-good</p><p>Skills: Climb 8 ranks, Hide 4 ranks, Jump 8 ranks, Move Silently 4 ranks, Tumble 4 ranks </p><p>Feats: Ambidexterity, Dodge, Exotic Weapon Proficiency (shadowclaw), Mobility, Two-Weapon Fighting </p><p>Special: Must own a pair of masterwork shadowclaws. The prospective Shadow must swear an oath of allegience to the ideals of the nation of Cagliostro.</p><p></p><p>BAB: As fighter</p><p>Good Saves: Fort, Reflex</p><p></p><p>Class Skills</p><p>The Shadow of Cagliostro’s class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Swim (Str), Tumble (Dex). See Chapter 4: Skills in the Players Handbook for more details.</p><p>Skill Points at each level: 4 + Int modifier.</p><p></p><p>Class Features</p><p>The following are features of the Shadow of Cagliostro.</p><p>Weapon and Armor Proficiency: Shadows of Cagliostro gain no additional weapon or armor proficiencies. A Shadow who wears heavy armor cannot use the following class abilities: fast movement, acrobatics, armored agility, intuitive relfexes and ultimate intuition.</p><p></p><p>Agile Defense: At first level, a Shadow of Cagliostro learns how to use his shadowclaws to parry attacks with skill. When wielding two shadowclaws and using the fighting defensively or total defense actions, a Shadow gains an additional +1 dodge bonus to his armor class. This bonus increases to +2 at 4th level, +3 at 7th level, and +4 at 10th level.</p><p></p><p>Weapon Focus: A 1st-level Shadow of Cagliostro gains Weapon Focus (shadowclaw) as a bonus feat.</p><p></p><p>Fast Movement: At 2nd level, and every other level thereafter, the Shadow of Cagliostro’s movement increases by +5 feet when wearing no armor, light armor or medium armor.</p><p></p><p>Weapon Specialization: A 3rd-level Shadow of Cagliostro gains Weapon Specialization (shadowclaw) as a bonus feat, even if his previous class was not fighter.</p><p></p><p>Acrobatics: A 4rd-level Shadow of Cagliostro gains a +10 competence bonus on all Balance, Climb, Jump and Tumble checks. At 9th level, this bonus increases to +20. In addition, a Shadow can always choose to take 10 on a Balance, Climb, Jump and Tumble check, even when circumstances would normally prevent him from doing so.</p><p></p><p>Armored Agility: At 5th level, a Shadow of Cagliostro learns how to move effectively even when restricted by armor. A Shadow’s speed is no longer affected by his armor. In addition, the Shadow's armor check penalty is reduced by -2 on all skill checks. This ability does not apply to heavy armors.</p><p></p><p>Intuitive Reflexes: At 5th level, the Shadow of Cagliostro learns how to quickly gain the advantage in any combat. The Shadow of Cagliostro can use the refocus action as a move-equivalent action. </p><p></p><p>Leap of the Clouds: A 6th-level Shadow of Cagliostro’s jumping distance is no longer limited according to height.</p><p></p><p>Superior Weapon Focus: At 8th level, a Shadow of Cagliostro gains a +1 bonus to all attack rolls made with shadowclaws. This bonus stacks with the bonus granted by Weapon Focus.</p><p></p><p>Improved Critical: A 9th-level Shadow of Cagliostro gains Improved Critical (shadowclaw) as a bonus feat. </p><p></p><p>Ultimate Intuition: At 10th level, the Shadow of Cagliostro can avoid his opponent's blows with supernatural ease, gaining an insight bonus to Armor Class equivalent to 1+ his Intelligence modifier. </p><p></p><p>Shadowclaw: The shadowclaw is a weapon favored by ninja, thieves, and others who rely on manual dexterity when armed. The shadowclaw is a metal gauntlet with foot long blades extending from each finger. Shadowclaws cannot be disarmed. Small exotic weapon, 20gp each. 1d6 slashing/piercing damage. 18-20, x2 criticals. Weight 2 lb. The cost is for one shadowclaw. </p><p></p><p>Demiurge out</p><p></p><p>Edit: Made the class a bit more balanced (tweaks here, there, just about everywhere)</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 898076, member: 7451"] I am back to the PrC game. Anyone who deigns to comment will have my severe gratitude. Shadow of Cagliostro The Shadows of Cagliostro are members of a widespread secret society dedicated to defend the principles of the long-dead kingdom of Cagliostro by hiring themselves out to nations that share Cagliostro’s desire for secrecy and loyalty. They serve as secret police, enforcers and assassins, and spread their martial teachings. The Shadows teach that the keys to victory are found in defense and mobility. Shadows are skilled in catching their foes unprepared, as they can reach many areas most people cannot. They fight with the ritual weapons of the Cagliostran nobility, the shadowclaw. Most Shadows of Cagliostro are fighters, because of the feat requirements. However, many rogues are attracted to the class because of its focus on mobility, and some rangers of a more sinister bent take the class as well. There are even a few monk Shadows. Most NPC Shadows of Cagliostro are likely to be fighting against the PCs if they look too closely into the affairs of the Shadow’s kingdom. However, the Shadows are not averse to alliances, and may approach the PCs for aid against some powerful anarchist organization or thieves guild. Hit Dice: d8 Requirements To qualify to be a Shadow of Cagliostro, a character must fulfill all the following criteria. Alignment: Any non-chaotic, non-good Skills: Climb 8 ranks, Hide 4 ranks, Jump 8 ranks, Move Silently 4 ranks, Tumble 4 ranks Feats: Ambidexterity, Dodge, Exotic Weapon Proficiency (shadowclaw), Mobility, Two-Weapon Fighting Special: Must own a pair of masterwork shadowclaws. The prospective Shadow must swear an oath of allegience to the ideals of the nation of Cagliostro. BAB: As fighter Good Saves: Fort, Reflex Class Skills The Shadow of Cagliostro’s class skills (and the key ability for each skill) are: Balance (Dex), Climb (Str), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Swim (Str), Tumble (Dex). See Chapter 4: Skills in the Players Handbook for more details. Skill Points at each level: 4 + Int modifier. Class Features The following are features of the Shadow of Cagliostro. Weapon and Armor Proficiency: Shadows of Cagliostro gain no additional weapon or armor proficiencies. A Shadow who wears heavy armor cannot use the following class abilities: fast movement, acrobatics, armored agility, intuitive relfexes and ultimate intuition. Agile Defense: At first level, a Shadow of Cagliostro learns how to use his shadowclaws to parry attacks with skill. When wielding two shadowclaws and using the fighting defensively or total defense actions, a Shadow gains an additional +1 dodge bonus to his armor class. This bonus increases to +2 at 4th level, +3 at 7th level, and +4 at 10th level. Weapon Focus: A 1st-level Shadow of Cagliostro gains Weapon Focus (shadowclaw) as a bonus feat. Fast Movement: At 2nd level, and every other level thereafter, the Shadow of Cagliostro’s movement increases by +5 feet when wearing no armor, light armor or medium armor. Weapon Specialization: A 3rd-level Shadow of Cagliostro gains Weapon Specialization (shadowclaw) as a bonus feat, even if his previous class was not fighter. Acrobatics: A 4rd-level Shadow of Cagliostro gains a +10 competence bonus on all Balance, Climb, Jump and Tumble checks. At 9th level, this bonus increases to +20. In addition, a Shadow can always choose to take 10 on a Balance, Climb, Jump and Tumble check, even when circumstances would normally prevent him from doing so. Armored Agility: At 5th level, a Shadow of Cagliostro learns how to move effectively even when restricted by armor. A Shadow’s speed is no longer affected by his armor. In addition, the Shadow's armor check penalty is reduced by -2 on all skill checks. This ability does not apply to heavy armors. Intuitive Reflexes: At 5th level, the Shadow of Cagliostro learns how to quickly gain the advantage in any combat. The Shadow of Cagliostro can use the refocus action as a move-equivalent action. Leap of the Clouds: A 6th-level Shadow of Cagliostro’s jumping distance is no longer limited according to height. Superior Weapon Focus: At 8th level, a Shadow of Cagliostro gains a +1 bonus to all attack rolls made with shadowclaws. This bonus stacks with the bonus granted by Weapon Focus. Improved Critical: A 9th-level Shadow of Cagliostro gains Improved Critical (shadowclaw) as a bonus feat. Ultimate Intuition: At 10th level, the Shadow of Cagliostro can avoid his opponent's blows with supernatural ease, gaining an insight bonus to Armor Class equivalent to 1+ his Intelligence modifier. Shadowclaw: The shadowclaw is a weapon favored by ninja, thieves, and others who rely on manual dexterity when armed. The shadowclaw is a metal gauntlet with foot long blades extending from each finger. Shadowclaws cannot be disarmed. Small exotic weapon, 20gp each. 1d6 slashing/piercing damage. 18-20, x2 criticals. Weight 2 lb. The cost is for one shadowclaw. Demiurge out Edit: Made the class a bit more balanced (tweaks here, there, just about everywhere) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC or: Will anyone actually pay attention this time? (Edited)
Top