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New PrC - Pugilist (Yeah, you've seen em' before, I know...)
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<blockquote data-quote="Anabstercorian" data-source="post: 1824478" data-attributes="member: 2550"><p>PUGILIST</p><p></p><p>Requirements:</p><p>BAB: +5</p><p>Feats: Improved Unarmed Strike</p><p></p><p>HD: d10</p><p>BAB: As fighter</p><p>Good Saves: Ref, Fort</p><p>Skill Points/Class Skills: As Fighter</p><p></p><p>Abilities by level:</p><p></p><p>1: Bare Knuckle (1d8) </p><p>2: Footwork</p><p>3: Improved Grapple, Bare Knuckle (1d10)</p><p>4: Put your back in to it</p><p>5: Bare Knuckle (2d6)</p><p>6: Stunning Blow</p><p>7: Bare Knuckle (2d8) </p><p>8: Reactive Strike</p><p>9: Bare Knuckle (2d10)</p><p>10: Knockout Punch</p><p></p><p>Bare Knuckle (Ex): You deal damage with an unarmed strike or successful grapple check as a monk of your character level - however, you can do no more damage than listed in the chart above. As a monk, you can choose to do lethal or non-lethal damage with no penalty.</p><p></p><p>Footwork (Ex): You can add your Wisdom bonus to AC when unarmored and without a shield.</p><p></p><p>Improved Grapple: At 3rd level, you receive Improved Grapple as a bonus feat.</p><p></p><p>Put your back in to it (Ex): Your unarmed strikes are treated as two-handed weapons, in that they add 1.5x your strength bonus to damage and offer twice the return on Power Attack. However, you cannot use this ability in conjunction with Flurry of Blows or two-weapon fighting.</p><p></p><p>Stunning Blow: At 6th level, you receive Stunning Blow as a bonus feat.</p><p></p><p>Reactive Strike (Ex): If you are not flatfooted or paralyzed and have both hands free for unarmed attacks, you may immediately react to any melee attack against you with an unarmed strike at your base attack bonus only (no strength, enhancement, or other bonuses to hit apply). This strike deals only 1d10 damage. </p><p></p><p>Knockout Punch (Ex): If you stun a target with your Stunning Blow, and then, with your next two attacks in the same round, successfully stun him again with two more Stunning Blows, he is rendered unconscious for for 1d4 rounds. Any magical healing will awaken him.</p><p></p><p>PROS:</p><p>Better at raw unarmed damage dealing than a monk</p><p>Good grappler</p><p>Bonus to defense when no armor, shield</p><p>Good reflex bonus</p><p></p><p>CONS:</p><p>No mobility bonuses</p><p>No better at damage overall than your typical two-weapon fighter</p><p>Probably still better off with armor and weapons most of the time</p><p>Can't use bonus unarmed damage when using a shield</p><p></p><p></p><p>Balanced?</p></blockquote><p></p>
[QUOTE="Anabstercorian, post: 1824478, member: 2550"] PUGILIST Requirements: BAB: +5 Feats: Improved Unarmed Strike HD: d10 BAB: As fighter Good Saves: Ref, Fort Skill Points/Class Skills: As Fighter Abilities by level: 1: Bare Knuckle (1d8) 2: Footwork 3: Improved Grapple, Bare Knuckle (1d10) 4: Put your back in to it 5: Bare Knuckle (2d6) 6: Stunning Blow 7: Bare Knuckle (2d8) 8: Reactive Strike 9: Bare Knuckle (2d10) 10: Knockout Punch Bare Knuckle (Ex): You deal damage with an unarmed strike or successful grapple check as a monk of your character level - however, you can do no more damage than listed in the chart above. As a monk, you can choose to do lethal or non-lethal damage with no penalty. Footwork (Ex): You can add your Wisdom bonus to AC when unarmored and without a shield. Improved Grapple: At 3rd level, you receive Improved Grapple as a bonus feat. Put your back in to it (Ex): Your unarmed strikes are treated as two-handed weapons, in that they add 1.5x your strength bonus to damage and offer twice the return on Power Attack. However, you cannot use this ability in conjunction with Flurry of Blows or two-weapon fighting. Stunning Blow: At 6th level, you receive Stunning Blow as a bonus feat. Reactive Strike (Ex): If you are not flatfooted or paralyzed and have both hands free for unarmed attacks, you may immediately react to any melee attack against you with an unarmed strike at your base attack bonus only (no strength, enhancement, or other bonuses to hit apply). This strike deals only 1d10 damage. Knockout Punch (Ex): If you stun a target with your Stunning Blow, and then, with your next two attacks in the same round, successfully stun him again with two more Stunning Blows, he is rendered unconscious for for 1d4 rounds. Any magical healing will awaken him. PROS: Better at raw unarmed damage dealing than a monk Good grappler Bonus to defense when no armor, shield Good reflex bonus CONS: No mobility bonuses No better at damage overall than your typical two-weapon fighter Probably still better off with armor and weapons most of the time Can't use bonus unarmed damage when using a shield Balanced? [/QUOTE]
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