Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC: Tears of the Shadow Mistress [Zipped - PDF]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minaret" data-source="post: 903394" data-attributes="member: 8458"><p>Good morning everyone (or afternoon/evening as appropriate).</p><p></p><p>I'm currently doing a bit of retooling on the PrC and thought I'd send out this update of proposed changes before I finish rewriting the PrC.</p><p></p><p>Here are the most significant changes & comments:</p><p></p><p>The Tear is more of a guide and intermittent sentinel than a fulltime bodyguard. Just as many swans are unaware of the Tears intervention as they are aware. Many swans that meet their Tear benefactors receive guidance and instruction for a limited period, but the Tear always moves-on leaving the swan to find her own way.</p><p></p><p>I’ve changed the alignment requirement to any non-lawful/non-evil.</p><p></p><p>I dropped Bluff to 6 ranks, increased Move Silently to 9 Ranks, dropped Pick Pocket, and added 6 Ranks of Spot (Tears are always scanning the world around them).</p><p></p><p>I dropped all the mixed class abilities and stayed with standard feats. </p><p></p><p>I changed the “Cloak of Shadows” spell to give the Tear better defense against being grappled and dropped the “Hide in Plain Sight” benefit. The spell now provides a concealment bonus. </p><p></p><p>I dropped the “ability to cast arcane spells” requirement.</p><p></p><p>I added Jump, Climb, Read Lips, Knowledge (Philosophy), Use Magic Device, and dropped Disable Device and a few others that were too “thief” oriented.</p><p></p><p>I reduced the skill points per level to “4.”</p><p></p><p>The Tear now has the same weapon proficiencies as a rogue, but still does not receive any armor proficiencies (the use of “martial weapons” was a big oversight on my part).</p><p></p><p>I even remembered to add the table of known spells (this was even a bigger oversight). </p><p></p><p>Spells: I added “Darkness” to the “Light and Fire” descriptors that result in potential spell casting failures for the Tear.</p><p></p><p>Spells per Day: I’ve reduced the number of spells the Tear gets at each level as well as completely dropped the 0-level spells.</p><p></p><p>Shadows Child: I added “Darkvision” and eliminated the shadow magic defensive bonus. The ability also grants an occasional (i.e., infrequent) empathic link with the Shadow Mistress. At the DM's discretion, the character may receive vague emotional impressions of what the Mistress desires.</p><p></p><p>I dropped the whole Shadow Familiar template and went with the shadow creature template in the MotP (Yennico, that was the great idea) treating it as an “Improved Familiar (Shadow)” class ability.</p><p></p><p>Shadowy Seductress: Completely changed and moved to a higher PrC level slot. The ability allows the Tear to invoke the “Emotion” spell once a day.</p><p></p><p>Seduction’s Shield: I dropped the +1 base bonus, but kept it mostly unchanged. This ability is very similar to Crimson’s Contracts’ “Armor of the Flesh” class ability. The main reason I’m keeping it is experience. I’ve been playing a character that conforms to the PrC and she has a tendency to get taken out to easily in melee after she attempts her Sneak Attack. The character, Minaret (what else would I name her), does employ Mage Armor and ring of protection, but her low number of hit points relative to her opponents and moderate AC cause her to get “slapped around” when a fighter or monster gets its turn to hit her. In short, with d20 combat focused creatures now getting a ton of bonuses to hit and deal out damage the extra AC bonus is a lifesaver.</p><p></p><p>Chasing Shadows: This ability has received the most focus of any Tear ability over the last few months. After reading everyone’s comments over again, I’ve decided to completely start over. I just think the way I was implementing it was broken from the start. Consequently, I’m changing it to be an alternate form of the rogue’s defensive roll ability. The whole “always has at least 1 HP” remaining aspect is gone. </p><p></p><p>Shadow’s Embrace: While in the embrace the Tear is shielded by the Mistress herself hiding the Tear from the creatures of the plane of shadows.</p><p> </p><p>Tears of the Mistress: True, this spell is a weak version of the Magic Missile (less damage, lower range, and no automatic hit), but it has one advantage: it’s a ray. It allows the Tear to combine a Sneak Attack with the lower damage of the spell.</p><p></p><p>I’ve also purposely left the details of the Shadow Mistress a bit of a mystery as the moment. It has the dual purpose of creating a bit of intrigue while allowing me time to further develop her history. If you pushed me for an answer, I would say she has power relative to a quasi-deity.</p><p></p><p>I’ve also added the requirement that the PrC have a +1 Chr modifier. I’ve added and removed this requirement so many times I can’t count. Since Chr is so central to the PrC from both a ROLE-playing and ROLL-playing standpoint, I put it back in. However, I am open to being swayed back into removing the requirement. Basically, I haven’t come up with or heard a good-enough argument to go one-way or the other. Thoughts?</p><p></p><p>I hope to post a fully revised version of the PrC by the end of the weekend (for us in the US it is one of our rare three day weekends so I technically have until Monday night).</p><p></p><p>Thanks again and comments are always welcome.</p><p></p><p>- Minaret</p></blockquote><p></p>
[QUOTE="Minaret, post: 903394, member: 8458"] Good morning everyone (or afternoon/evening as appropriate). I'm currently doing a bit of retooling on the PrC and thought I'd send out this update of proposed changes before I finish rewriting the PrC. Here are the most significant changes & comments: The Tear is more of a guide and intermittent sentinel than a fulltime bodyguard. Just as many swans are unaware of the Tears intervention as they are aware. Many swans that meet their Tear benefactors receive guidance and instruction for a limited period, but the Tear always moves-on leaving the swan to find her own way. I’ve changed the alignment requirement to any non-lawful/non-evil. I dropped Bluff to 6 ranks, increased Move Silently to 9 Ranks, dropped Pick Pocket, and added 6 Ranks of Spot (Tears are always scanning the world around them). I dropped all the mixed class abilities and stayed with standard feats. I changed the “Cloak of Shadows” spell to give the Tear better defense against being grappled and dropped the “Hide in Plain Sight” benefit. The spell now provides a concealment bonus. I dropped the “ability to cast arcane spells” requirement. I added Jump, Climb, Read Lips, Knowledge (Philosophy), Use Magic Device, and dropped Disable Device and a few others that were too “thief” oriented. I reduced the skill points per level to “4.” The Tear now has the same weapon proficiencies as a rogue, but still does not receive any armor proficiencies (the use of “martial weapons” was a big oversight on my part). I even remembered to add the table of known spells (this was even a bigger oversight). Spells: I added “Darkness” to the “Light and Fire” descriptors that result in potential spell casting failures for the Tear. Spells per Day: I’ve reduced the number of spells the Tear gets at each level as well as completely dropped the 0-level spells. Shadows Child: I added “Darkvision” and eliminated the shadow magic defensive bonus. The ability also grants an occasional (i.e., infrequent) empathic link with the Shadow Mistress. At the DM's discretion, the character may receive vague emotional impressions of what the Mistress desires. I dropped the whole Shadow Familiar template and went with the shadow creature template in the MotP (Yennico, that was the great idea) treating it as an “Improved Familiar (Shadow)” class ability. Shadowy Seductress: Completely changed and moved to a higher PrC level slot. The ability allows the Tear to invoke the “Emotion” spell once a day. Seduction’s Shield: I dropped the +1 base bonus, but kept it mostly unchanged. This ability is very similar to Crimson’s Contracts’ “Armor of the Flesh” class ability. The main reason I’m keeping it is experience. I’ve been playing a character that conforms to the PrC and she has a tendency to get taken out to easily in melee after she attempts her Sneak Attack. The character, Minaret (what else would I name her), does employ Mage Armor and ring of protection, but her low number of hit points relative to her opponents and moderate AC cause her to get “slapped around” when a fighter or monster gets its turn to hit her. In short, with d20 combat focused creatures now getting a ton of bonuses to hit and deal out damage the extra AC bonus is a lifesaver. Chasing Shadows: This ability has received the most focus of any Tear ability over the last few months. After reading everyone’s comments over again, I’ve decided to completely start over. I just think the way I was implementing it was broken from the start. Consequently, I’m changing it to be an alternate form of the rogue’s defensive roll ability. The whole “always has at least 1 HP” remaining aspect is gone. Shadow’s Embrace: While in the embrace the Tear is shielded by the Mistress herself hiding the Tear from the creatures of the plane of shadows. Tears of the Mistress: True, this spell is a weak version of the Magic Missile (less damage, lower range, and no automatic hit), but it has one advantage: it’s a ray. It allows the Tear to combine a Sneak Attack with the lower damage of the spell. I’ve also purposely left the details of the Shadow Mistress a bit of a mystery as the moment. It has the dual purpose of creating a bit of intrigue while allowing me time to further develop her history. If you pushed me for an answer, I would say she has power relative to a quasi-deity. I’ve also added the requirement that the PrC have a +1 Chr modifier. I’ve added and removed this requirement so many times I can’t count. Since Chr is so central to the PrC from both a ROLE-playing and ROLL-playing standpoint, I put it back in. However, I am open to being swayed back into removing the requirement. Basically, I haven’t come up with or heard a good-enough argument to go one-way or the other. Thoughts? I hope to post a fully revised version of the PrC by the end of the weekend (for us in the US it is one of our rare three day weekends so I technically have until Monday night). Thanks again and comments are always welcome. - Minaret [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC: Tears of the Shadow Mistress [Zipped - PDF]
Top