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*Pathfinder & Starfinder
New PrC: Tears of the Shadow Mistress [Zipped - PDF]
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<blockquote data-quote="yennico" data-source="post: 913103" data-attributes="member: 11978"><p>Hello Minaret</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>oops my fault. I thought a sorcerer got summon familiar at second level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So you really need only one level sorc.</p><p>Caster level and Improved Familiar: you are right the only presequite for improved familiar is summon familiar, but each availabe improved familiar has a required arcane spell caster level. Look at the tables T&B p 40 & 41. </p><p>Arcane spellcaster level 3 is the lowest available spellcaster level for several improved familiars (e.g. celestial hawk.) The Tear´s familiar is a normal animal with the shadow template so this familiar is more powerful as a normal familiar. I think arcane spellcaster level 3 is ok for this feat.</p><p></p><p></p><p></p><p></p><p>One-Time one-spell bonus means one extra spell slot to cast ? At which level ?</p><p></p><p></p><p>Thanks. Dark Way is a cleric spell, but I think it is ok to add this spell to the Tear´s spell list.</p><p></p><p></p><p>A good point. I overlooked an important point in the spell: Range Personal. This will limit the use.</p><p>If your DM allows it this is ok for your campaign. Your DM has the final word. </p><p></p><p></p><p>I totally agree with you.</p><p></p><p></p><p>This does not really convince me. It sounds like something broken, not a normal rule. No other PrC does add for the totakl effective caster level add two different spellcasting classes.</p><p></p><p></p><p>That is not a good idea. A Rog6/Sor4/Tear10 has if I use your suggestion above an effective caster level of 14. She can cast as Sorc4 6/6/3 or as Tear10 0/3/3/2/2 spells without any bonus spells. </p><p>If the Tear has Charisma 20 (more likely a higher score at that level) she gains 0/2/1/1/1/1 bonus spells. </p><p>The fifth level bonus spell is useless because the Tear10 or the Sor4 can not cast 5th level spells The bonus spells for level 3 and 4 are only useful for the Tear10 because the Sor4 can not cast level 3 and 4 spells.</p><p>So you can only decided where you add your 1 and 2 level bonus spells.</p><p>I do not like this (spell caster level and bonus spells) game mechanic. I would keep the PrC simple, not adding more complex rules. I would favor one of my two suggestions (easy option or the other option) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> These version will use the same game mechanics each other PrC also use.</p><p>I would recommmend the easy option...</p><p></p><p>Do not be too disapointed that your PC has one level sor.</p><p>It is only one level but you gained several advantages:</p><p>- +2 to will save, </p><p>- you can cast spontaneous spells based on Cha. The right spells in level 0 and 1 are really useful (my favorites are (I have only the SRD handy): ghost sound, detect magic, prestigitation, mage hand, mage armor, shield, true strike, unseen servant, change self, reduce, animate rope, spider climb, etc. You see I find several spell from level 0 and 1 usefull this one reason why I always play as spellcasting class a wizard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I do not want to miss the good spells <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p>- you can use some magic items without UMD check</p><p>- for casting an arcane scroll with a spell which the Tear does not gain your UMD check is easier because the sorcerer will have this spell on his possible spell list.</p><p>- you gain 0 level spells</p><p>- the Tear has a very limited spell list.</p><p></p><p>Oops I´ve seen that the Tear does not have concentration as class skill. I would add this important skill to the class skill list.</p><p>Youalso should add Craft (any) and Profession (any) to the class skill lists, nearly every PrC has them as class skills.</p><p>For my personal taste <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I would also add Spellcraft and perhaps Knowledge (Arcana) to the class skills (each spellcaster needs this skills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>Chasing Shadows: I have seen in the PHB a similar ability, one of the rogues special abilities called Defensive roll. Perhaps you can use this game mechanic ?</p><p></p><p>Just my 2 cents</p><p>yennico</p><p></p><p>P.S. If I have time in my Campaign and you allow it I would playtest this PrC as NPC.</p><p>IMC this PrC would have some little changes:</p><p>- no requirement of sorcerer level. (Perhaps if I want a really tough NPC I would gave the NPC one level sor because of the bonus of this one level <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>- Caster level of a Tear is level of the tear</p><p>- no bonus spell slot by shadow´s child ability</p><p>- spell list modified: spells from books I do not own (Crimson Contracts – The Assassin’s Manifesto” and Green Ronin’s work “Armies of the Abyss” ) to spells from books I own<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I will replace the spells with similar spells.</p><p></p><p>Edit: the Defensive roll ability of the rogue found.</p></blockquote><p></p>
[QUOTE="yennico, post: 913103, member: 11978"] Hello Minaret :) oops my fault. I thought a sorcerer got summon familiar at second level. :) So you really need only one level sorc. Caster level and Improved Familiar: you are right the only presequite for improved familiar is summon familiar, but each availabe improved familiar has a required arcane spell caster level. Look at the tables T&B p 40 & 41. Arcane spellcaster level 3 is the lowest available spellcaster level for several improved familiars (e.g. celestial hawk.) The Tear´s familiar is a normal animal with the shadow template so this familiar is more powerful as a normal familiar. I think arcane spellcaster level 3 is ok for this feat. One-Time one-spell bonus means one extra spell slot to cast ? At which level ? Thanks. Dark Way is a cleric spell, but I think it is ok to add this spell to the Tear´s spell list. A good point. I overlooked an important point in the spell: Range Personal. This will limit the use. If your DM allows it this is ok for your campaign. Your DM has the final word. I totally agree with you. This does not really convince me. It sounds like something broken, not a normal rule. No other PrC does add for the totakl effective caster level add two different spellcasting classes. That is not a good idea. A Rog6/Sor4/Tear10 has if I use your suggestion above an effective caster level of 14. She can cast as Sorc4 6/6/3 or as Tear10 0/3/3/2/2 spells without any bonus spells. If the Tear has Charisma 20 (more likely a higher score at that level) she gains 0/2/1/1/1/1 bonus spells. The fifth level bonus spell is useless because the Tear10 or the Sor4 can not cast 5th level spells The bonus spells for level 3 and 4 are only useful for the Tear10 because the Sor4 can not cast level 3 and 4 spells. So you can only decided where you add your 1 and 2 level bonus spells. I do not like this (spell caster level and bonus spells) game mechanic. I would keep the PrC simple, not adding more complex rules. I would favor one of my two suggestions (easy option or the other option) :) These version will use the same game mechanics each other PrC also use. I would recommmend the easy option... Do not be too disapointed that your PC has one level sor. It is only one level but you gained several advantages: - +2 to will save, - you can cast spontaneous spells based on Cha. The right spells in level 0 and 1 are really useful (my favorites are (I have only the SRD handy): ghost sound, detect magic, prestigitation, mage hand, mage armor, shield, true strike, unseen servant, change self, reduce, animate rope, spider climb, etc. You see I find several spell from level 0 and 1 usefull this one reason why I always play as spellcasting class a wizard :) I do not want to miss the good spells :) - you can use some magic items without UMD check - for casting an arcane scroll with a spell which the Tear does not gain your UMD check is easier because the sorcerer will have this spell on his possible spell list. - you gain 0 level spells - the Tear has a very limited spell list. Oops I´ve seen that the Tear does not have concentration as class skill. I would add this important skill to the class skill list. Youalso should add Craft (any) and Profession (any) to the class skill lists, nearly every PrC has them as class skills. For my personal taste :) I would also add Spellcraft and perhaps Knowledge (Arcana) to the class skills (each spellcaster needs this skills :)). Chasing Shadows: I have seen in the PHB a similar ability, one of the rogues special abilities called Defensive roll. Perhaps you can use this game mechanic ? Just my 2 cents yennico P.S. If I have time in my Campaign and you allow it I would playtest this PrC as NPC. IMC this PrC would have some little changes: - no requirement of sorcerer level. (Perhaps if I want a really tough NPC I would gave the NPC one level sor because of the bonus of this one level :) - Caster level of a Tear is level of the tear - no bonus spell slot by shadow´s child ability - spell list modified: spells from books I do not own (Crimson Contracts – The Assassin’s Manifesto” and Green Ronin’s work “Armies of the Abyss” ) to spells from books I own:) I will replace the spells with similar spells. Edit: the Defensive roll ability of the rogue found. [/QUOTE]
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