Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC-the Death Magus
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sollir Furryfoot" data-source="post: 1038518" data-attributes="member: 748"><p>Cheiromancer</p><p></p><p>Er, Peddler was an accident, yep, just one I missed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (i'll fix it in just a sec) I started with the Peddler for the basic stuff like HD, skills, just for the skeleton, then forgot to edit that part out, lol.</p><p></p><p>Hide and Move Silently-I'm not sure, I couldn't find alot of relevent skills for the Death Magus, and it felt like it would work for them since they'd still have 7 levels with them both as a cross-class skill, so they definately wouldn't be near as good at hiding and being quiet as a rogue or bard or monk would.</p><p></p><p>Bypass Wards, I figured that Death ward needed some counter, but also it helps with other spells-Resistance cantrip, Minor Globe of Invulnerability (4th), Spell Immunity (4th), Spell Resistance (5th), and similar just come off the top of my head, I'm sure there's a few other defensive wards out there.</p><p></p><p>Edit-Plus, remember, since the Death Spell metamagic feat adds the [Death] descriptor to your spell, you can combine it with things like fireball so it goes through spells like resist elements.</p><p></p><p>Yeah, the 10th ability is very nice, the 9th ability I think much less so, since you're probably dead anyways-just a nice little add on IMO. Also in reply to Anabstercorian, I think its balanced in this fashion since you give up 2 Extra schools, for a total of *Four* banned schools (even tho 2 of them are just partial ban, they mean you'll have a much more limited high spell selection). Plus, they have to basically waste 2 feats, Heighten Spell and Skill Focus, lose 2 more bonus feats, and familiar advancement. Plus the fact that you can only qualify for it at 7th level makes it IMO, balanced. I'll put more thought into it, though.</p><p></p><p>Thanks for the comments, keep em coming <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit-is the metamagic feat ok/balanced?</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1038518, member: 748"] Cheiromancer Er, Peddler was an accident, yep, just one I missed :D (i'll fix it in just a sec) I started with the Peddler for the basic stuff like HD, skills, just for the skeleton, then forgot to edit that part out, lol. Hide and Move Silently-I'm not sure, I couldn't find alot of relevent skills for the Death Magus, and it felt like it would work for them since they'd still have 7 levels with them both as a cross-class skill, so they definately wouldn't be near as good at hiding and being quiet as a rogue or bard or monk would. Bypass Wards, I figured that Death ward needed some counter, but also it helps with other spells-Resistance cantrip, Minor Globe of Invulnerability (4th), Spell Immunity (4th), Spell Resistance (5th), and similar just come off the top of my head, I'm sure there's a few other defensive wards out there. Edit-Plus, remember, since the Death Spell metamagic feat adds the [Death] descriptor to your spell, you can combine it with things like fireball so it goes through spells like resist elements. Yeah, the 10th ability is very nice, the 9th ability I think much less so, since you're probably dead anyways-just a nice little add on IMO. Also in reply to Anabstercorian, I think its balanced in this fashion since you give up 2 Extra schools, for a total of *Four* banned schools (even tho 2 of them are just partial ban, they mean you'll have a much more limited high spell selection). Plus, they have to basically waste 2 feats, Heighten Spell and Skill Focus, lose 2 more bonus feats, and familiar advancement. Plus the fact that you can only qualify for it at 7th level makes it IMO, balanced. I'll put more thought into it, though. Thanks for the comments, keep em coming :) Edit-is the metamagic feat ok/balanced? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC-the Death Magus
Top