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Community
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New PrC-the Death Magus
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<blockquote data-quote="Beholder Bob" data-source="post: 1039372" data-attributes="member: 12866"><p><span style="font-size: 9px">Death Spell [Metamagic]</span></p><p><span style="font-size: 9px">Benefit: This metamagic feat may only be applied to a spell that deals damage and has a duration of instantaneous. All targets who take damage from the spell must make a Fortitude save (DC 10+1 for every 10 points of damage suffered) or die. Furthermore, the spell gains the [Death] descriptor (and is thus it is negated by spells like Death Ward). Undead targeted by the spell suffers damage normally, but are immune to the death effect. A death spell uses up a spell slot two levels higher than the spell's actual level.[SIZE]</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">It is, unfortunatly, too powerful. Imagine a fireball, cast at 10th LV, with Death Spell and Maximize. It does 60 points of damage, and is DC 16 Fortitude or death. Even if the save is made, a reflex save is still needed to reduce damage to 30. Now, this would make it a 8th level spell, but it requires 2 saves and has a good radius for a death effect. Compare that to Finger of Death, a 7th LV spell, death or 3d6+1/LV (25 max) avg of 36. So, for +1 LV of spell, you gain radius, and higher damage. Then again, the DC 16 is compared to the DC 17+INT Mod - at least a DC 20, probably a DC 22. How about a 3 LV adjustment?</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Also, change the name of additional specialization (sounds like an improvement). How about Narrow Focus, or Limited Field?</span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 1039372, member: 12866"] [SIZE=1]Death Spell [Metamagic] Benefit: This metamagic feat may only be applied to a spell that deals damage and has a duration of instantaneous. All targets who take damage from the spell must make a Fortitude save (DC 10+1 for every 10 points of damage suffered) or die. Furthermore, the spell gains the [Death] descriptor (and is thus it is negated by spells like Death Ward). Undead targeted by the spell suffers damage normally, but are immune to the death effect. A death spell uses up a spell slot two levels higher than the spell's actual level.[SIZE] It is, unfortunatly, too powerful. Imagine a fireball, cast at 10th LV, with Death Spell and Maximize. It does 60 points of damage, and is DC 16 Fortitude or death. Even if the save is made, a reflex save is still needed to reduce damage to 30. Now, this would make it a 8th level spell, but it requires 2 saves and has a good radius for a death effect. Compare that to Finger of Death, a 7th LV spell, death or 3d6+1/LV (25 max) avg of 36. So, for +1 LV of spell, you gain radius, and higher damage. Then again, the DC 16 is compared to the DC 17+INT Mod - at least a DC 20, probably a DC 22. How about a 3 LV adjustment? Also, change the name of additional specialization (sounds like an improvement). How about Narrow Focus, or Limited Field?[/SIZE] [/QUOTE]
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