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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New PrC-the Death Magus
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1041039" data-attributes="member: 748"><p>Updated-Fixed skill list, adding Concentration (whoops!) and taking away Hide/Move Silently. Change Took away caster level progression at 10th, added requisite to the Death Spell metamagic feat. Changed requisites to disclude Skill Focus (spellcraft) since Spell Focus (necromancy) is now a requisite for Death Spell, so 5 feats as requisite was 1 too many.</p><p></p><p>-Changed Extra Specialziation to Enhanced Specialization, thanks Cheiromancer and Beholder Bob <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Beholder Bob-With the new change in Death Spell, the Fort save for that Finger of Death will be 1 point (3.5e) or 2 points (3e or 3.5e) higher, and said spellcaster might even pick up Greater Spell Focus in Necromancy and Spellcasting Prodigy (FRCS), if it's allowed. I think since the DC of the Death Spell metamagic feat is dependant on the damage dealt, and isn't effected by other feats, it's fair-especially considering the DC comparison in your example is by a whopping 6 points (30% difference of dying there), and that's without the change. Let's not forget using Death Spell requires you to take the metamagic feat, and in your example, a second metamagic feat to pull off that combo.</p><p></p><p>Cheiromancer-I gave them no spellcaster progression on 10th level, I hope that balances things a little. By the time they get Final Utterance they're level 16, and the PCs *should* be afraid of a Death Magus <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> At least PW: K doesn't effect those with more than 50 hps for the targetting version, so if the battle is swift it may potentially do nothing at all.</p><p></p><p>Thanks again for the comments <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1041039, member: 748"] Updated-Fixed skill list, adding Concentration (whoops!) and taking away Hide/Move Silently. Change Took away caster level progression at 10th, added requisite to the Death Spell metamagic feat. Changed requisites to disclude Skill Focus (spellcraft) since Spell Focus (necromancy) is now a requisite for Death Spell, so 5 feats as requisite was 1 too many. -Changed Extra Specialziation to Enhanced Specialization, thanks Cheiromancer and Beholder Bob :) Beholder Bob-With the new change in Death Spell, the Fort save for that Finger of Death will be 1 point (3.5e) or 2 points (3e or 3.5e) higher, and said spellcaster might even pick up Greater Spell Focus in Necromancy and Spellcasting Prodigy (FRCS), if it's allowed. I think since the DC of the Death Spell metamagic feat is dependant on the damage dealt, and isn't effected by other feats, it's fair-especially considering the DC comparison in your example is by a whopping 6 points (30% difference of dying there), and that's without the change. Let's not forget using Death Spell requires you to take the metamagic feat, and in your example, a second metamagic feat to pull off that combo. Cheiromancer-I gave them no spellcaster progression on 10th level, I hope that balances things a little. By the time they get Final Utterance they're level 16, and the PCs *should* be afraid of a Death Magus ;) At least PW: K doesn't effect those with more than 50 hps for the targetting version, so if the battle is swift it may potentially do nothing at all. Thanks again for the comments :) [/QUOTE]
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