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*Pathfinder & Starfinder
New Prestige Class: Master Scout
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<blockquote data-quote="Crothian" data-source="post: 275869" data-attributes="member: 232"><p>Prerequistes:</p><p> Base attck Bonus: +5</p><p> -movement 20% higher than character race, magic enhanced not counted</p><p></p><p>>>>>>>How is this supposed to be done? Just through Fast Movement barbarian ability? It needs to be better defined.</p><p></p><p> -Wilderness Lore: 5</p><p> -Spot: 5</p><p> -Listen: 5</p><p> -Hide: 5</p><p> -Move Silent: 5</p><p></p><p>>>>>>>>I assume all of these are number of ranks</p><p> </p><p> Class Features:</p><p> Lvl 1: Enhanced Senses (Improved Initative feat, +2 Spot &</p><p> Listen checks), +1 save vs. Illusions</p><p></p><p>>>>>>>>>Too much. That's the equivilant of two feats and then some.</p><p></p><p> Lvl 2: Uncanny Dodge, Darkvision if character has lowlight,</p><p> lowlight if character has none. Nothing if Character has</p><p> Darkvision.</p><p></p><p>>>>>>>>That is wierd. It shoulkd at least double darkvision if that is what they have.</p><p></p><p> Lvl 3: Superior Enhanced Senses: +1 Initative every 3 lvls,</p><p> +1 Spot & Listen Checks every 2 lvls, +1 save vs Illusion </p><p> every 3 lvls.</p><p></p><p>>>>>>>>These are all pretty strong. </p><p></p><p> Lvl 6: cna move at normal movement when scouting ahead of party, by at least 50'. Cna cast detect traps 2/day, goes up 1/day per 3 lvls.</p><p></p><p>>>>>>>>How does moving at normal movement ahead of the party differ from what can be done normally?</p><p></p><p> lvl 9: can get a free action, reguardless of being surprised unless creatures are more than 6 + his lvl Hd. Action can only be used to fire a missle as warning to party, cannot use it to attack.</p><p> </p><p>>>>>>That should be surprise action, as free actions can only be done when he goes. So, if he;s suprised he's not going and can't get the free action. </p><p></p><p>Mostly, you're just giving bonuses. I'd try to come up with some unique abilities that makes this class worthwhile.</p></blockquote><p></p>
[QUOTE="Crothian, post: 275869, member: 232"] Prerequistes: Base attck Bonus: +5 -movement 20% higher than character race, magic enhanced not counted >>>>>>How is this supposed to be done? Just through Fast Movement barbarian ability? It needs to be better defined. -Wilderness Lore: 5 -Spot: 5 -Listen: 5 -Hide: 5 -Move Silent: 5 >>>>>>>I assume all of these are number of ranks Class Features: Lvl 1: Enhanced Senses (Improved Initative feat, +2 Spot & Listen checks), +1 save vs. Illusions >>>>>>>>Too much. That's the equivilant of two feats and then some. Lvl 2: Uncanny Dodge, Darkvision if character has lowlight, lowlight if character has none. Nothing if Character has Darkvision. >>>>>>>That is wierd. It shoulkd at least double darkvision if that is what they have. Lvl 3: Superior Enhanced Senses: +1 Initative every 3 lvls, +1 Spot & Listen Checks every 2 lvls, +1 save vs Illusion every 3 lvls. >>>>>>>These are all pretty strong. Lvl 6: cna move at normal movement when scouting ahead of party, by at least 50'. Cna cast detect traps 2/day, goes up 1/day per 3 lvls. >>>>>>>How does moving at normal movement ahead of the party differ from what can be done normally? lvl 9: can get a free action, reguardless of being surprised unless creatures are more than 6 + his lvl Hd. Action can only be used to fire a missle as warning to party, cannot use it to attack. >>>>>That should be surprise action, as free actions can only be done when he goes. So, if he;s suprised he's not going and can't get the free action. Mostly, you're just giving bonuses. I'd try to come up with some unique abilities that makes this class worthwhile. [/QUOTE]
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New Prestige Class: Master Scout
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