Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
New Prestige Class Questions (for UK and others)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Anubis" data-source="post: 78870" data-attributes="member: 2358"><p>I found this "Dwoemercrafter" Prestige Class on the internet, and it seems to be WAY too powerful. I can't think of a single reason NOT to take this Prestige Class if you are a wizard.</p><p></p><p>What do the rest of you think? Also, how could this Prestige Class be better balanced? (I would like to add it to the game.)</p><p></p><p>Dweomercrafter</p><p></p><p>Dweomercrafters are spellcasters who dedicate their life to the creation of items. They are fascinated by artifacts, relics, and magical items. They must often adventure to gain new lore on items as well as materials for creating items.</p><p>Hit Die: d4</p><p></p><p></p><p>Requirements</p><p>To qualify to become a Dweomercrafter, a character must fulfill all the following criteria.</p><p>Concentration: 8 ranks</p><p>Craft (any): 8 ranks</p><p>Knowledge: (Arcana): 8 ranks</p><p>Spellcraft: 8 ranks</p><p>Feats: any item creation feat and Skill Focus [spellcraft]</p><p>Spells: Ability to prepare and cast arcane spells of 3rd level or higher.</p><p></p><p></p><p>Class Skills</p><p>The Dweomercrafter’s class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int)</p><p></p><p>Skill Points at Each Level: 6 + Int modifier</p><p></p><p></p><p>Class Features</p><p>All the following are class feature of the Dweomercrafter prestige class.</p><p>Weapon and Armor Proficiency: Dweomercrafters gain no proficiency in any weapons, armor or with shields.</p><p></p><p>Class Attack Saves</p><p>Level Bonus Fort Refl Will Special Spells Per Day</p><p>1 +0 +0 +0 +2 XP reduction +1 of existing class</p><p>2 +1 +0 +0 +3 Feat +1 of existing class</p><p>3 +1 +1 +1 +3 Special +1 of existing class</p><p>4 +2 +1 +1 +4 Master Artisan +1 of existing class</p><p>5 +2 +1 +1 +4 Feat +1 of existing class</p><p>6 +3 +2 +2 +5 Special +1 of existing class</p><p>7 +3 +2 +2 +5 Control Portals +1 of existing class</p><p>8 +4 +2 +2 +6 Feat +1 of existing class</p><p>9 +4 +3 +3 +6 Special +1 of existing class</p><p>10 +5 +3 +3 +7 Magus Staff +1 of existing class</p><p></p><p>Spells Per Day: When a new Dweomercrafter level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those he receives from the prestige class, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Dweomercrafter, he must decide to which class he adds the new level for purposes of determining spells per day.</p><p>XP reduction: When creating any item (wand, ring, constructs, etc.), the experience point cost is multiplied by 10%. This is applied before magical artisan or master artisan.</p><p>Feat: This feat can only be a metamagic feat, item creation feat, or magical artisan [any].</p><p>Special: The Dweomercrafter gains an item creation feat and the magical artisan feat for that item. </p><p>Master Artisan: Through experimentation and study, the Dweomer crafter becomes so adept at creating items that they are much cheaper. Whenever the Dweomercrafter creates any item, multiply the base cost by 75%. If he has a magical artisan feat for that item, the reductions stack (multiply the base cost by 50%).</p><p>Control Portals: as Halaster (pg. 180)</p><p>Magus Staff: When the Dweomercrafter gains this ability, he can create an incredibly powerful item. The Magus Staff is a combination of a rod of absorption, a staff, and secret lore. The Magus Staff is a magical staff that has been imbued with the qualities of a rod of absorption with no limit on usage. The Staff behaves as a Staff of the Magi with a few exceptions. It always informs the weilder of the number of charges it holds as a rod of absorption does and it is not capable of a retributive strike.</p><p>To create a Magus Staff, the Dweomercrafter adds double the cost of a rod of absorption to the cost of the staff to get the base cost. After obtaining the base cost, follow the rules for creating a staff.</p></blockquote><p></p>
[QUOTE="Anubis, post: 78870, member: 2358"] I found this "Dwoemercrafter" Prestige Class on the internet, and it seems to be WAY too powerful. I can't think of a single reason NOT to take this Prestige Class if you are a wizard. What do the rest of you think? Also, how could this Prestige Class be better balanced? (I would like to add it to the game.) Dweomercrafter Dweomercrafters are spellcasters who dedicate their life to the creation of items. They are fascinated by artifacts, relics, and magical items. They must often adventure to gain new lore on items as well as materials for creating items. Hit Die: d4 Requirements To qualify to become a Dweomercrafter, a character must fulfill all the following criteria. Concentration: 8 ranks Craft (any): 8 ranks Knowledge: (Arcana): 8 ranks Spellcraft: 8 ranks Feats: any item creation feat and Skill Focus [spellcraft] Spells: Ability to prepare and cast arcane spells of 3rd level or higher. Class Skills The Dweomercrafter’s class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (Int), Profession (Wis), Scry (Int, exclusive skill), Spellcraft (Int) Skill Points at Each Level: 6 + Int modifier Class Features All the following are class feature of the Dweomercrafter prestige class. Weapon and Armor Proficiency: Dweomercrafters gain no proficiency in any weapons, armor or with shields. Class Attack Saves Level Bonus Fort Refl Will Special Spells Per Day 1 +0 +0 +0 +2 XP reduction +1 of existing class 2 +1 +0 +0 +3 Feat +1 of existing class 3 +1 +1 +1 +3 Special +1 of existing class 4 +2 +1 +1 +4 Master Artisan +1 of existing class 5 +2 +1 +1 +4 Feat +1 of existing class 6 +3 +2 +2 +5 Special +1 of existing class 7 +3 +2 +2 +5 Control Portals +1 of existing class 8 +4 +2 +2 +6 Feat +1 of existing class 9 +4 +3 +3 +6 Special +1 of existing class 10 +5 +3 +3 +7 Magus Staff +1 of existing class Spells Per Day: When a new Dweomercrafter level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class. He does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those he receives from the prestige class, and so on), except for an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a Dweomercrafter, he must decide to which class he adds the new level for purposes of determining spells per day. XP reduction: When creating any item (wand, ring, constructs, etc.), the experience point cost is multiplied by 10%. This is applied before magical artisan or master artisan. Feat: This feat can only be a metamagic feat, item creation feat, or magical artisan [any]. Special: The Dweomercrafter gains an item creation feat and the magical artisan feat for that item. Master Artisan: Through experimentation and study, the Dweomer crafter becomes so adept at creating items that they are much cheaper. Whenever the Dweomercrafter creates any item, multiply the base cost by 75%. If he has a magical artisan feat for that item, the reductions stack (multiply the base cost by 50%). Control Portals: as Halaster (pg. 180) Magus Staff: When the Dweomercrafter gains this ability, he can create an incredibly powerful item. The Magus Staff is a combination of a rod of absorption, a staff, and secret lore. The Magus Staff is a magical staff that has been imbued with the qualities of a rod of absorption with no limit on usage. The Staff behaves as a Staff of the Magi with a few exceptions. It always informs the weilder of the number of charges it holds as a rod of absorption does and it is not capable of a retributive strike. To create a Magus Staff, the Dweomercrafter adds double the cost of a rod of absorption to the cost of the staff to get the base cost. After obtaining the base cost, follow the rules for creating a staff. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Prestige Class Questions (for UK and others)
Top