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<blockquote data-quote="Victim" data-source="post: 79361" data-attributes="member: 78"><p>The skills are insane. A wizard class with base 6?! He'd probably get more points than the rogue. While the class list isn't that impressive, with so many skill points cross classing could be pretty effective.</p><p></p><p>As written, it's impossible to use Magus staff power. There is no price for the staff of the magi, therefore, it's impossible to get the base price of the staff.</p><p></p><p>I don't see what controling portals has to do with a class that manufactures items, but as one of Halaster's powers, it's probably pretty good (if you run into portals).</p><p></p><p>The class grants way, way too many bonus feats. </p><p></p><p>An effective 60% percent reduction in XP costs will pretty much enable the character to craft anything he wants if there's a market for magic - create cheap stuff for next to nothing, sell, repeat until you have the gold to make item X. </p><p></p><p>I'd probably cut the class to 5 levels, give 4 spell casting levels, 3 magical artisan feats, a skill focus feat in a craft skill, and some free magical item of X value or less. I don't see how focusing on creating items is ten level class when a straight wizard does it well enough. Concentration shouldn't be a requirement. Change Skill focus spell craft to skill focus in a craft skill. Require an additional craft skill. Require another item creation feat.</p></blockquote><p></p>
[QUOTE="Victim, post: 79361, member: 78"] The skills are insane. A wizard class with base 6?! He'd probably get more points than the rogue. While the class list isn't that impressive, with so many skill points cross classing could be pretty effective. As written, it's impossible to use Magus staff power. There is no price for the staff of the magi, therefore, it's impossible to get the base price of the staff. I don't see what controling portals has to do with a class that manufactures items, but as one of Halaster's powers, it's probably pretty good (if you run into portals). The class grants way, way too many bonus feats. An effective 60% percent reduction in XP costs will pretty much enable the character to craft anything he wants if there's a market for magic - create cheap stuff for next to nothing, sell, repeat until you have the gold to make item X. I'd probably cut the class to 5 levels, give 4 spell casting levels, 3 magical artisan feats, a skill focus feat in a craft skill, and some free magical item of X value or less. I don't see how focusing on creating items is ten level class when a straight wizard does it well enough. Concentration shouldn't be a requirement. Change Skill focus spell craft to skill focus in a craft skill. Require an additional craft skill. Require another item creation feat. [/QUOTE]
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