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*Pathfinder & Starfinder
New Prestige Class -- Sphere Savant -- Updated!
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<blockquote data-quote="Scion" data-source="post: 1962871" data-attributes="member: 5777"><p>I would suggest changing it to a certain level of spellcasting ability, that way a warloc could join in if the appropriate invocations are made <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As such, the int requirement is odd. But, it could make sense that if your int drops too low then you lose access to the classes abilities. overall, I think it is fine.</p><p></p><p>The skills are all right, but the geometry knowledge effectively wastes skill points. Maybe you could use it somehow in the class? make it worthwhile to not only have those ranks but to put even more into it. Also, you might want to define what exactly it does as a skill outside of this class.</p><p></p><p>Skill focus (knowledge (geometry)) would be a high cost which would help make the class harder to get into and justify stronger powers once you are in.</p><p></p><p>spell focus (orb/sphere spells) could be another requirement. It takes a bit of doing, and doesnt completely fit with the rest of the system, but it goes about as well as spell focus (evil) from other parts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>As I also have never bothered to learn how I usually do it like this.</p><p></p><p>HD: d4</p><p>BAB: Poor</p><p>Saves: F: poor, R: poor, W: good</p><p>Spellcasting: +1/level (or 10/10)</p><p></p><p>It tends to work out pretty well in a small area.</p><p></p><p>Although, I would probably still cut out level 1 and 10. That way it is 8/10 total and can get some big boosts to spheres.</p><p></p><p></p><p></p><p>What does this ability do? I am guessing you mean something like flaming sphere, but there really arent many spells like that.</p><p></p><p>Have you made up new ones? What does this ability even do?? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Maybe you could do something like deflect arrows that only works for orbs and has some sort of chance for failure.</p><p></p><p>Eventually doing extra damage on spheres and such with a higher caster level.</p><p></p><p>Requiring a certain amount of spell slots to be used on sphere type spells each day could also work. It is an odd requirement, but it could work, even for sorcs.</p><p></p><p>Make it like the domain slots. Each level of casting has two slots which must be used for orb spells.</p><p></p><p></p><p> </p><p>I would also like to know what this does for sorcs. I could look it up in complete arcane later on but I think it should still be all defined in this class as much as possible <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>It should probably also add to ac as many orb spells dont grant a save for either side.</p><p> </p><p></p><p></p><p>It should probably be limited to only working on sphere and orb spells cast by the character.</p><p> </p><p></p><p></p><p>I truely, truely hate the sphere of annihilation <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Anything that kills instantly without much of a chance to do anything about it is bad in my book.</p><p></p><p>10th level abilities are supposed to be very tough. Especially if you cut out a caster level for this level.</p><p></p><p>perhaps the ability to spontaneously quicken one of the casters orb spells each round for some other cost? I would suggest focus if this was a psionic character, for this guy however it isnt quite that easy.</p><p></p><p></p><p>depending on what you change or revise I'll put up some more suggestions later <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> have a good one!</p></blockquote><p></p>
[QUOTE="Scion, post: 1962871, member: 5777"] I would suggest changing it to a certain level of spellcasting ability, that way a warloc could join in if the appropriate invocations are made ;) As such, the int requirement is odd. But, it could make sense that if your int drops too low then you lose access to the classes abilities. overall, I think it is fine. The skills are all right, but the geometry knowledge effectively wastes skill points. Maybe you could use it somehow in the class? make it worthwhile to not only have those ranks but to put even more into it. Also, you might want to define what exactly it does as a skill outside of this class. Skill focus (knowledge (geometry)) would be a high cost which would help make the class harder to get into and justify stronger powers once you are in. spell focus (orb/sphere spells) could be another requirement. It takes a bit of doing, and doesnt completely fit with the rest of the system, but it goes about as well as spell focus (evil) from other parts ;) As I also have never bothered to learn how I usually do it like this. HD: d4 BAB: Poor Saves: F: poor, R: poor, W: good Spellcasting: +1/level (or 10/10) It tends to work out pretty well in a small area. Although, I would probably still cut out level 1 and 10. That way it is 8/10 total and can get some big boosts to spheres. What does this ability do? I am guessing you mean something like flaming sphere, but there really arent many spells like that. Have you made up new ones? What does this ability even do?? ;) Maybe you could do something like deflect arrows that only works for orbs and has some sort of chance for failure. Eventually doing extra damage on spheres and such with a higher caster level. Requiring a certain amount of spell slots to be used on sphere type spells each day could also work. It is an odd requirement, but it could work, even for sorcs. Make it like the domain slots. Each level of casting has two slots which must be used for orb spells. I would also like to know what this does for sorcs. I could look it up in complete arcane later on but I think it should still be all defined in this class as much as possible ;) It should probably also add to ac as many orb spells dont grant a save for either side. It should probably be limited to only working on sphere and orb spells cast by the character. I truely, truely hate the sphere of annihilation ;) Anything that kills instantly without much of a chance to do anything about it is bad in my book. 10th level abilities are supposed to be very tough. Especially if you cut out a caster level for this level. perhaps the ability to spontaneously quicken one of the casters orb spells each round for some other cost? I would suggest focus if this was a psionic character, for this guy however it isnt quite that easy. depending on what you change or revise I'll put up some more suggestions later ;) have a good one! [/QUOTE]
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