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*Pathfinder & Starfinder
New Prestige Class -- Sphere Savant -- Updated!
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<blockquote data-quote="Li Shenron" data-source="post: 1965063" data-attributes="member: 1465"><p>I wrote you some general comments in the other thread, here I'm writing you some specific comments.</p><p></p><p>1) If you intend this class to be Wizard-only (or Wizard-mostly <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), you can just toss in a required Wizard level X (it's more honest than putting indirect requirements), but it looks like you want this class open for others.</p><p></p><p>2) I think an Int 15 or similar requirement is dangerous and unfair for other arcane classes. It's already pointed out that it gives no extra restrictions for Wizards.</p><p></p><p>3) Knowledge(Geometry) doesn't affect the character. Nonetheless it has just the right flavor for this class. Keep it, but be sure that the ranks are low so that it doesn't cost too much for Sorcerers who take it as cross-class. OTOH, if some of the special abilities requires a roll, make it use Geometry instead of Spellcraft: this way, the character HAS a use for it beyond flavor, and is encouraged to buy more ranks later.</p><p></p><p>4) What does Metamagic has to do with this PrCl concept??? To me, nothing beside the ability to double the size. Therefore, the requisite of "any 2 MM feats" sucks hard; for the same reason, don't give free MM feats! I mean, why should a sphere savant be better with metamagic than the average sorcerer? OTOH, see point 7) for MM which works only with spheres...</p><p></p><p>5) Sphere Control: I don't know how it works, but I'd prefer if it gives you the ability to control 1 sphere per LEVEL in this PrCl, instead of Int. This way (a) doesn't discriminate sorcerers and bards, and (b) gives you a progression which makes you want to advance further in the class</p><p></p><p>6) Book of geomtry is a nice idea, but hard to come up with alternatives for non-wizards. I'm going to drop this for the moment.</p><p></p><p>7) Enlarge Sphere.... hard to evaluate. If this is another key opint of the class, you may want to consider it carefully. The possibility of just giving free metamagic feats (by choice) that only work for spheres is fine overall, as long as the savant still has the regular restrictions for MM.</p><p>Let's see how many however, 'cause the class is already powerful IMHO.</p><p></p><p>8) Sphere of Annihilation is a nice 10th level apotheosis, but restrict is SERIOUSLY. Trust me, if you can summon the sphere 1/week for 3 rounds, it's already a good ability.</p><p></p><p>-------------------------------------------------------------------------------------</p><p></p><p>Ok, here's a variant progression:</p><p></p><p>1st - Sphere Control (1 sphere/level)</p><p>2nd - Sphere Focus +1</p><p>3rd - Sphere Defense +1</p><p>4th - Sphere Metamagic</p><p>5th - Sphere Focus +2</p><p>6th - Sphere Defense +2</p><p>7th - Sphere Metamagic</p><p>8th - Sphere Focus +3</p><p>9th - Sphere Defense +3</p><p>10th - Sphere of Annihilation</p><p></p><p>Since MM is going to be more valuable for Sorcerers, you may still give Book of Geometry to Wizards for compensation (@lv 1). Another possibility is NOT to give the bonus metamagics, but instead to give 1 bonus spell known (a sphere, obviously), which again is better for Sorcerers than Wizards. However, I see that you'd have to drop the metamagic idea which you liked a lot.</p><p></p><p>Finally, I still think those abilities are very powerful. A wizard loses 2 bonus feats and gets the equivalent of at least 7-8 feats altho only with spheres. That's quite ok, but I wouldn't add anything more.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1965063, member: 1465"] I wrote you some general comments in the other thread, here I'm writing you some specific comments. 1) If you intend this class to be Wizard-only (or Wizard-mostly :p ), you can just toss in a required Wizard level X (it's more honest than putting indirect requirements), but it looks like you want this class open for others. 2) I think an Int 15 or similar requirement is dangerous and unfair for other arcane classes. It's already pointed out that it gives no extra restrictions for Wizards. 3) Knowledge(Geometry) doesn't affect the character. Nonetheless it has just the right flavor for this class. Keep it, but be sure that the ranks are low so that it doesn't cost too much for Sorcerers who take it as cross-class. OTOH, if some of the special abilities requires a roll, make it use Geometry instead of Spellcraft: this way, the character HAS a use for it beyond flavor, and is encouraged to buy more ranks later. 4) What does Metamagic has to do with this PrCl concept??? To me, nothing beside the ability to double the size. Therefore, the requisite of "any 2 MM feats" sucks hard; for the same reason, don't give free MM feats! I mean, why should a sphere savant be better with metamagic than the average sorcerer? OTOH, see point 7) for MM which works only with spheres... 5) Sphere Control: I don't know how it works, but I'd prefer if it gives you the ability to control 1 sphere per LEVEL in this PrCl, instead of Int. This way (a) doesn't discriminate sorcerers and bards, and (b) gives you a progression which makes you want to advance further in the class 6) Book of geomtry is a nice idea, but hard to come up with alternatives for non-wizards. I'm going to drop this for the moment. 7) Enlarge Sphere.... hard to evaluate. If this is another key opint of the class, you may want to consider it carefully. The possibility of just giving free metamagic feats (by choice) that only work for spheres is fine overall, as long as the savant still has the regular restrictions for MM. Let's see how many however, 'cause the class is already powerful IMHO. 8) Sphere of Annihilation is a nice 10th level apotheosis, but restrict is SERIOUSLY. Trust me, if you can summon the sphere 1/week for 3 rounds, it's already a good ability. ------------------------------------------------------------------------------------- Ok, here's a variant progression: 1st - Sphere Control (1 sphere/level) 2nd - Sphere Focus +1 3rd - Sphere Defense +1 4th - Sphere Metamagic 5th - Sphere Focus +2 6th - Sphere Defense +2 7th - Sphere Metamagic 8th - Sphere Focus +3 9th - Sphere Defense +3 10th - Sphere of Annihilation Since MM is going to be more valuable for Sorcerers, you may still give Book of Geometry to Wizards for compensation (@lv 1). Another possibility is NOT to give the bonus metamagics, but instead to give 1 bonus spell known (a sphere, obviously), which again is better for Sorcerers than Wizards. However, I see that you'd have to drop the metamagic idea which you liked a lot. Finally, I still think those abilities are very powerful. A wizard loses 2 bonus feats and gets the equivalent of at least 7-8 feats altho only with spheres. That's quite ok, but I wouldn't add anything more. [/QUOTE]
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