Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
New Prestige Class: Stoneshaper
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="animesuperman" data-source="post: 255254" data-attributes="member: 5874"><p>Dude some of these abilities are wayyyy too abusive if placed in the wrong hands. The massive destruction ability could level cities and kill peasants instantly.</p><p></p><p>The class ins't bad but you need to limit the abilities.</p><p>First off with the requirements for spellcasting add stoneskin, wall of stone, and stoneshape as required spells since it makes since to the class. (and they are some core stone spells). Also add wall of stone to the spells that get enhanced by level. Possibly even ranks in knowledge architecture since a lot of the abilites in stone would tie into construction of sorts.</p><p></p><p>Then as far as the ability that let's the dwarf look like a statue make it like the gargoyle ability which is a spot check DC 20 or 30 i believe to notice that's living (works in better) check monster manual. (also this way it's not an illusion or spell like ability but rather an extra ordinary one)</p><p></p><p>The ability to pass through walls should be redone as passwall (as per the spell as a Supernatural ability). Perhaps you may want to give at a lower level and make it like the shadow dancer shadow jump ability, where the amount of feet you can go increases as u level. Or just make it so he can do it 3 times a day. it's a little more balanced then</p><p></p><p>Take out massive destruction, it really is powerful. Instead make it so he gets move earth 3 times per day. It's not as destructive, but just as impressive. Furthermore, you've already given the class the ability to cast earthquake earlier so you don't really need to give him a combat ability that while not causing a lot of damage to high level characters could easily affect lots and lots of low level characters. (imagine the ability on a battle field - wayy too powerful)</p><p></p><p>Finally redo perfect shaping make it a minimum of one minute and add a reflex save. While it would be cool to have in combat the dwarf would be insane in a fight. He could have walls of stone closing in on people every round of combat. This way he can still use it to shape things, and even to get away but needs time to set it up (or needs friends to cover him while he sets up). </p><p></p><p>Otherwise the class itself while a little more powerful is not bad, you just need to limit the powers some because they could be REALLY abusive.</p></blockquote><p></p>
[QUOTE="animesuperman, post: 255254, member: 5874"] Dude some of these abilities are wayyyy too abusive if placed in the wrong hands. The massive destruction ability could level cities and kill peasants instantly. The class ins't bad but you need to limit the abilities. First off with the requirements for spellcasting add stoneskin, wall of stone, and stoneshape as required spells since it makes since to the class. (and they are some core stone spells). Also add wall of stone to the spells that get enhanced by level. Possibly even ranks in knowledge architecture since a lot of the abilites in stone would tie into construction of sorts. Then as far as the ability that let's the dwarf look like a statue make it like the gargoyle ability which is a spot check DC 20 or 30 i believe to notice that's living (works in better) check monster manual. (also this way it's not an illusion or spell like ability but rather an extra ordinary one) The ability to pass through walls should be redone as passwall (as per the spell as a Supernatural ability). Perhaps you may want to give at a lower level and make it like the shadow dancer shadow jump ability, where the amount of feet you can go increases as u level. Or just make it so he can do it 3 times a day. it's a little more balanced then Take out massive destruction, it really is powerful. Instead make it so he gets move earth 3 times per day. It's not as destructive, but just as impressive. Furthermore, you've already given the class the ability to cast earthquake earlier so you don't really need to give him a combat ability that while not causing a lot of damage to high level characters could easily affect lots and lots of low level characters. (imagine the ability on a battle field - wayy too powerful) Finally redo perfect shaping make it a minimum of one minute and add a reflex save. While it would be cool to have in combat the dwarf would be insane in a fight. He could have walls of stone closing in on people every round of combat. This way he can still use it to shape things, and even to get away but needs time to set it up (or needs friends to cover him while he sets up). Otherwise the class itself while a little more powerful is not bad, you just need to limit the powers some because they could be REALLY abusive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New Prestige Class: Stoneshaper
Top