Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Prestige Class: The Air Mage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Merlion" data-source="post: 1993237" data-attributes="member: 10397"><p>Ok...I like elemental magic, and the concept of an elemental mage, especially Air. The Elemental Savant is ok, but my big problem with it is that its more like an Energy Savant...most of the abilities enhance your spells of a wedded energy type...an Air Savant isnt any better at casting Fog Cloud than the next person. Nor does it allow you enhanced access to the spells of your element. Also, the whole "transformational" part doesnt really appeal much to me...getting the movement abilities is nifty, but slowing taking on the characteristics of the Elemental type isnt really what I am looking for.</p><p></p><p></p><p>So, I have attempted to do something a little different. I've started with the Air Mage, will probably slowly do the other three.</p><p></p><p>Note, that I wish opnions on wether this is balanced compared to other similiar prestige classes...I realize some people just dont like prestige classes, or think they dont come at a high enough cost, or that a theme like this needs a prestige class. Thats not what I'm interested in...I want to know if it seems balanced compared to current prestige class trends, plus any flavour suggestions. The higher levels especially I'm not sure I am happy with.</p><p></p><p></p><p></p><p>Anywho, here it goes.</p><p></p><p></p><p>Air Mage</p><p></p><p><strong>Requirements</strong>:</p><p></p><p><strong>Skills</strong>: Spellcraft 10 ranks, Knowledge (The Planes) 4 ranks</p><p></p><p><strong>Language</strong>: Must speak Auran</p><p></p><p><strong>Feat</strong>: Lightning Reflexes</p><p></p><p><strong>Spells</strong>: Ability to cast 4th level spells. Must be able to cast Obscuring Mist, Fog Cloud and Wind Wall or have access to the Air domain.</p><p></p><p><strong>Special</strong>: Must spend a full 24 hours on a windy mountaintop or similar locale in meditation. Then the character must make peaceful contact with an elemental or outsider of the Air subtype.</p><p></p><p></p><p><strong>BAB, Saves and Skills as Wizard. Spellcasting: Loses caster level at 1st and 5th level.</strong></p><p></p><p></p><p><strong>1st level</strong>:</p><p><strong>Air Magic(Ex)</strong>: Gain access to the Air Mage spell list. Lose access to any spell dealing with earth or stone.</p><p></p><p><strong>2nd level: Voice of the Air(Su)</strong>: The Air Mage may use Whispering Wind as a spell-like ability once per day per class level</p><p></p><p><strong>Body of Air: (Su)</strong> At 2nd level, the Air Mage gains the ability to transform into air. This functions like a gaseous form spell and may be used once per day. At 6th level, it may be used twice per day, and three times at 10th level. </p><p></p><p><strong>3rd level: Air Power</strong>: at 3rd level the Air Mage casts all Air Mage spells, and all spells with the Air or Electricity descriptors at +1 caster level. This bonus increases to +2 at 6th level, and to +3 at 9th level.</p><p></p><p><strong>4th level: Children of the Sky</strong>: At 4th level, the Air Mage becomes more proficient at summoning air based and flying creatures. He adds the following choices to the list of creatures he can summon with a Summon Monster spell. Additionally, any time the Air Mage summons one of these creatures or any creature of the Air subtype, he is treated as having the Augment Summoning feat. However, he may not use spells to summon or call creatures of the Earth subtype.</p><p></p><p>Summon Monster 1: Eagle (Animal)</p><p></p><p>Summon Monster 2: Small Air Elemental, Hippogriff</p><p></p><p>Summon Monster 3: Eagle, Giant, Owl, Giant</p><p></p><p>Summon Monster 4: Arrowhawk, Juvenile, Medium Air Elemental</p><p></p><p>Summon Monster 5: Arrowhawk, Adult, Griffon, Large Air Elemental</p><p></p><p>Summon Monster 6: Huge Air Elemental</p><p></p><p>Summon Monster 7: Arrowhawk, Elder, Greater Air Elemental</p><p></p><p>Summon Monster 8: Roc</p><p></p><p>Summon Monster 9: Elder Air Elemental</p><p></p><p><strong>5th level: Gift of Flight (Su): </strong> At 5th level the Air Mage gains the power of flight. He may fly at will at his base land speed, with good maneuverability. At 7th level, his flight speed increases to double his base land speed. At 9th level, his maneuverability becomes Perfect. .</p><p></p><p><strong>6th level: Breathless</strong>: At 6th level, the Air Mage no longer needs to breathe, making him immune to drowning, suffocation, and inhaled poisons.</p><p></p><p><strong>10th level (Su): Call to the Winds</strong>: At 10th level, the Air Mage gains the ability to call to the air for aid. As a standard action, once per day, he may summon an Elder air elemental. The elemental has maximum hitpoints, and gains all benefits of the Children of the Sky ability. After 10 rounds, the elemental returns to its home plane.</p><p></p><p></p><p>Spell List:</p><p></p><p>Air Mage Spells</p><p></p><p>1st level:</p><p>Feather Fall</p><p>Obscuring Mist</p><p>Shocking Grasp</p><p>Whispering Wind</p><p></p><p>2nd level:</p><p>Fog Cloud</p><p>Gust of Wind</p><p>Levitate</p><p></p><p>3rd level:</p><p>Fly</p><p>Gaseous Form</p><p>Lightning Bolt</p><p>Water Breathing</p><p>Wind Wall</p><p></p><p>4th level:</p><p>Air Walk</p><p>Freedom of Movement</p><p>Solid Fog</p><p></p><p>5th level:</p><p>Cloudkill</p><p>Control Winds</p><p>Overland Flight</p><p></p><p></p><p>6th level:</p><p>Acid Fog</p><p>Chain Lightning</p><p></p><p></p><p>7th level:</p><p>Control Weather</p><p>Wind Walk</p><p></p><p>8th level:</p><p>Incendiary Cloud</p><p>Whirlwind</p><p></p><p>9th level:</p><p>Elemental Swarm (Air Only)</p><p>Storm of Vengeance</p></blockquote><p></p>
[QUOTE="Merlion, post: 1993237, member: 10397"] Ok...I like elemental magic, and the concept of an elemental mage, especially Air. The Elemental Savant is ok, but my big problem with it is that its more like an Energy Savant...most of the abilities enhance your spells of a wedded energy type...an Air Savant isnt any better at casting Fog Cloud than the next person. Nor does it allow you enhanced access to the spells of your element. Also, the whole "transformational" part doesnt really appeal much to me...getting the movement abilities is nifty, but slowing taking on the characteristics of the Elemental type isnt really what I am looking for. So, I have attempted to do something a little different. I've started with the Air Mage, will probably slowly do the other three. Note, that I wish opnions on wether this is balanced compared to other similiar prestige classes...I realize some people just dont like prestige classes, or think they dont come at a high enough cost, or that a theme like this needs a prestige class. Thats not what I'm interested in...I want to know if it seems balanced compared to current prestige class trends, plus any flavour suggestions. The higher levels especially I'm not sure I am happy with. Anywho, here it goes. Air Mage [B]Requirements[/B]: [B]Skills[/B]: Spellcraft 10 ranks, Knowledge (The Planes) 4 ranks [B]Language[/B]: Must speak Auran [B]Feat[/B]: Lightning Reflexes [B]Spells[/B]: Ability to cast 4th level spells. Must be able to cast Obscuring Mist, Fog Cloud and Wind Wall or have access to the Air domain. [B]Special[/B]: Must spend a full 24 hours on a windy mountaintop or similar locale in meditation. Then the character must make peaceful contact with an elemental or outsider of the Air subtype. [B]BAB, Saves and Skills as Wizard. Spellcasting: Loses caster level at 1st and 5th level.[/B] [B]1st level[/B]: [B]Air Magic(Ex)[/B]: Gain access to the Air Mage spell list. Lose access to any spell dealing with earth or stone. [B]2nd level: Voice of the Air(Su)[/B]: The Air Mage may use Whispering Wind as a spell-like ability once per day per class level [B]Body of Air: (Su)[/B] At 2nd level, the Air Mage gains the ability to transform into air. This functions like a gaseous form spell and may be used once per day. At 6th level, it may be used twice per day, and three times at 10th level. [B]3rd level: Air Power[/B]: at 3rd level the Air Mage casts all Air Mage spells, and all spells with the Air or Electricity descriptors at +1 caster level. This bonus increases to +2 at 6th level, and to +3 at 9th level. [B]4th level: Children of the Sky[/B]: At 4th level, the Air Mage becomes more proficient at summoning air based and flying creatures. He adds the following choices to the list of creatures he can summon with a Summon Monster spell. Additionally, any time the Air Mage summons one of these creatures or any creature of the Air subtype, he is treated as having the Augment Summoning feat. However, he may not use spells to summon or call creatures of the Earth subtype. Summon Monster 1: Eagle (Animal) Summon Monster 2: Small Air Elemental, Hippogriff Summon Monster 3: Eagle, Giant, Owl, Giant Summon Monster 4: Arrowhawk, Juvenile, Medium Air Elemental Summon Monster 5: Arrowhawk, Adult, Griffon, Large Air Elemental Summon Monster 6: Huge Air Elemental Summon Monster 7: Arrowhawk, Elder, Greater Air Elemental Summon Monster 8: Roc Summon Monster 9: Elder Air Elemental [B]5th level: Gift of Flight (Su): [/B] At 5th level the Air Mage gains the power of flight. He may fly at will at his base land speed, with good maneuverability. At 7th level, his flight speed increases to double his base land speed. At 9th level, his maneuverability becomes Perfect. . [B]6th level: Breathless[/B]: At 6th level, the Air Mage no longer needs to breathe, making him immune to drowning, suffocation, and inhaled poisons. [B]10th level (Su): Call to the Winds[/B]: At 10th level, the Air Mage gains the ability to call to the air for aid. As a standard action, once per day, he may summon an Elder air elemental. The elemental has maximum hitpoints, and gains all benefits of the Children of the Sky ability. After 10 rounds, the elemental returns to its home plane. Spell List: Air Mage Spells 1st level: Feather Fall Obscuring Mist Shocking Grasp Whispering Wind 2nd level: Fog Cloud Gust of Wind Levitate 3rd level: Fly Gaseous Form Lightning Bolt Water Breathing Wind Wall 4th level: Air Walk Freedom of Movement Solid Fog 5th level: Cloudkill Control Winds Overland Flight 6th level: Acid Fog Chain Lightning 7th level: Control Weather Wind Walk 8th level: Incendiary Cloud Whirlwind 9th level: Elemental Swarm (Air Only) Storm of Vengeance [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Prestige Class: The Air Mage
Top