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New Prestige Class: The Storm Master
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<blockquote data-quote="Merlion" data-source="post: 1967531" data-attributes="member: 10397"><p>Ok this is a pretty rough draft. Ment to represent a spellcaster focused on creating and manipulating weather and storms. Probably needs some reorganizing and polish, tell me what you think</p><p></p><p></p><p><strong>Requirements:</strong></p><p><strong></strong></p><p><strong>Knowledge (Nature) 10 ranks, Survival 4 ranks</strong></p><p><strong></strong></p><p><strong>Energy Substituation (Electricity)</strong></p><p><strong></strong></p><p><strong>Must be able to cast 4th level spells, including at least 3 electricity or cold spells</strong></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>BAB, Saves, Skills as Wizard</strong></p><p></p><p><strong>Spellcasting: Every Level except 2nd, and 10th</strong> (Also considering allowing a Druid Storm Master to add half his Stormaster level to druid for purposes of wildshape)</p><p></p><p></p><p><strong>1st level</strong> </p><p></p><p></p><p><strong>Storm Magic</strong>:The Stormaster gains access to the Storm Master spell list. He must learn and prepare the spells as normal.</p><p></p><p><strong>Energy Resistance:</strong> The storm master gains resistance 5 to electricity or cold. This resistance increases by 5 at 4th, 7th and 10th level.</p><p></p><p><strong>2nd level:</strong></p><p></p><p><strong>Storm Power</strong>: The Storm Master gains a +1 bonus to caster level with all Storm Master spells. This bonus increases by +1 at 5th and 8th level.</p><p></p><p></p><p><strong>3rd level:</strong></p><p></p><p><strong>Weather the Storm</strong>:</p><p>At 3rd level, the Storm Master becomes resistant to many of the negative effects of weather. The Storm Master becomes immune to naturally occurring extremes of heat and cold (magically generated heat and cold still affect him as normal).</p><p> Additionally, His vision is no longer impaired by conditions such as rain or fog, whether natural or magically created.</p><p> Lastly, a Storm Master need not make Concentration checks due to inclement weather. Magically created weather conditions, such as Storm of Vengeance, still require concentration checks.</p><p></p><p><strong>Weather Eye:</strong></p><p>The Storm Master becomes increasingly in tune with the forces of weather. At 3rd level, a Storm Master may predict the weather with absolute accuracy. He is able to predict the weather within a radius of 1 mile per point of Wisdom bonus, and up to 1 day into the future per point of Wisdom bonus, with a minimum of 1 mile radius and 1 day into the future</p><p></p><p><strong>5th level: </strong> </p><p></p><p><strong>Enhanced Call Lightning</strong>: Whenever a Storm Master of 5th level or higher casts a Call Lightning or Call Lightning Storm spell outdoors, the spell functions as if cast in a stormy area, regardless of actual weather conditions. Additionally, when casting a Lightning Bolt or Chain Lightning spell, the Storm Master receives a +1 bonus to each die of damage</p><p></p><p></p><p><strong>6th level: </strong> </p><p><strong>Storm Shaping</strong>: As the Mastery of Shaping high arcana, but only useable with Storm Master spells.</p><p></p><p></p><p><strong>7th level: </strong> </p><p><strong>Ride the Wind:</strong> Whenever the Storm Master is in an area where the wind speed exceeds 20 MPH, he may fly at his base land speed, with good maneuverability. If for whatever reason the wind speed around the Storm Master drops below 20 MPH, he descends slowly as per the Feather Fall spell. This ability is activated by magically generated winds.</p><p></p><p></p><p><strong>10th level</strong>:</p><p><strong>Storm Mastery:</strong></p><p>At 10th level, the Storm Master has become intimately familiar with spells that change or create weather. He may spontaneously cast the following spells, by losing a a prepared spell of equal or greater level. If the Storm Master was already a spontaneous caster, such as a Sorcerer, he gains an additional spell slot at each level that may only be used to cast one of the listed spells of equal or lesser level.</p><p>1st: Obscuring Mist </p><p></p><p>2nd: Fog Cloud</p><p></p><p>3rd: Wind Wall</p><p></p><p>4th level: Ice Storm</p><p></p><p>5th level: Control Winds</p><p></p><p>6th level: Chain Lightning</p><p></p><p>7th level: Control Weather</p><p></p><p>8th level: Whirlwind</p><p></p><p>9th level: Storm of Vengeance</p><p></p><p></p><p></p><p></p><p></p><p>Storm Master Spells</p><p></p><p>1st level:</p><p>Endure Elements</p><p>Feather Fall</p><p>Obscuring Mist</p><p>Shocking Grasp</p><p></p><p>2nd level:</p><p>Fog Cloud</p><p>Levitate</p><p>Resist Energy</p><p>Whispering Wind</p><p></p><p>3rd level:</p><p>Call Lightning</p><p>Fly</p><p>Gaseous Form</p><p>Lightning Bolt</p><p>Protection from Energy</p><p>Sleet Storm</p><p>Wind Wall</p><p></p><p>4th level:</p><p>Air Walk</p><p>Ice Storm</p><p>Solid Fog</p><p></p><p>5th level:</p><p>Call Lightning Storm</p><p>Cloudkill</p><p>Control Winds</p><p></p><p>6th level:</p><p>Acid Fog</p><p>Chain Lightning</p><p>Overland Flight</p><p></p><p>7th level:</p><p>Control Weather</p><p>Wind Walk</p><p></p><p>8th level:</p><p>Incendiary Cloud</p><p>Whirlwind</p><p></p><p>9th level:</p><p>Elemental Swarm (Air)</p><p>Storm of Vengeance</p></blockquote><p></p>
[QUOTE="Merlion, post: 1967531, member: 10397"] Ok this is a pretty rough draft. Ment to represent a spellcaster focused on creating and manipulating weather and storms. Probably needs some reorganizing and polish, tell me what you think [B]Requirements: Knowledge (Nature) 10 ranks, Survival 4 ranks Energy Substituation (Electricity) Must be able to cast 4th level spells, including at least 3 electricity or cold spells[/B] [B]BAB, Saves, Skills as Wizard[/B] [B]Spellcasting: Every Level except 2nd, and 10th[/B] (Also considering allowing a Druid Storm Master to add half his Stormaster level to druid for purposes of wildshape) [B]1st level[/B] [B]Storm Magic[/B]:The Stormaster gains access to the Storm Master spell list. He must learn and prepare the spells as normal. [B]Energy Resistance:[/B] The storm master gains resistance 5 to electricity or cold. This resistance increases by 5 at 4th, 7th and 10th level. [B]2nd level:[/B] [B]Storm Power[/B]: The Storm Master gains a +1 bonus to caster level with all Storm Master spells. This bonus increases by +1 at 5th and 8th level. [B]3rd level:[/B] [B]Weather the Storm[/B]: At 3rd level, the Storm Master becomes resistant to many of the negative effects of weather. The Storm Master becomes immune to naturally occurring extremes of heat and cold (magically generated heat and cold still affect him as normal). Additionally, His vision is no longer impaired by conditions such as rain or fog, whether natural or magically created. Lastly, a Storm Master need not make Concentration checks due to inclement weather. Magically created weather conditions, such as Storm of Vengeance, still require concentration checks. [B]Weather Eye:[/B] The Storm Master becomes increasingly in tune with the forces of weather. At 3rd level, a Storm Master may predict the weather with absolute accuracy. He is able to predict the weather within a radius of 1 mile per point of Wisdom bonus, and up to 1 day into the future per point of Wisdom bonus, with a minimum of 1 mile radius and 1 day into the future [B]5th level: [/B] [B]Enhanced Call Lightning[/B]: Whenever a Storm Master of 5th level or higher casts a Call Lightning or Call Lightning Storm spell outdoors, the spell functions as if cast in a stormy area, regardless of actual weather conditions. Additionally, when casting a Lightning Bolt or Chain Lightning spell, the Storm Master receives a +1 bonus to each die of damage [B]6th level: [/B] [B]Storm Shaping[/B]: As the Mastery of Shaping high arcana, but only useable with Storm Master spells. [B]7th level: [/B] [B]Ride the Wind:[/B] Whenever the Storm Master is in an area where the wind speed exceeds 20 MPH, he may fly at his base land speed, with good maneuverability. If for whatever reason the wind speed around the Storm Master drops below 20 MPH, he descends slowly as per the Feather Fall spell. This ability is activated by magically generated winds. [B]10th level[/B]: [B]Storm Mastery:[/B] At 10th level, the Storm Master has become intimately familiar with spells that change or create weather. He may spontaneously cast the following spells, by losing a a prepared spell of equal or greater level. If the Storm Master was already a spontaneous caster, such as a Sorcerer, he gains an additional spell slot at each level that may only be used to cast one of the listed spells of equal or lesser level. 1st: Obscuring Mist 2nd: Fog Cloud 3rd: Wind Wall 4th level: Ice Storm 5th level: Control Winds 6th level: Chain Lightning 7th level: Control Weather 8th level: Whirlwind 9th level: Storm of Vengeance Storm Master Spells 1st level: Endure Elements Feather Fall Obscuring Mist Shocking Grasp 2nd level: Fog Cloud Levitate Resist Energy Whispering Wind 3rd level: Call Lightning Fly Gaseous Form Lightning Bolt Protection from Energy Sleet Storm Wind Wall 4th level: Air Walk Ice Storm Solid Fog 5th level: Call Lightning Storm Cloudkill Control Winds 6th level: Acid Fog Chain Lightning Overland Flight 7th level: Control Weather Wind Walk 8th level: Incendiary Cloud Whirlwind 9th level: Elemental Swarm (Air) Storm of Vengeance [/QUOTE]
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