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*Pathfinder & Starfinder
New Prestige Class: Yellow-Bellied Coward
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<blockquote data-quote="trav_laney" data-source="post: 3280702" data-attributes="member: 46508"><p>Excellent revisions! I'm updating my hardcopy as I type this...</p><p></p><p>1. Yes, the full BAB was an oversight on my part. It should be equal to that of a cleric, at best.</p><p></p><p>2. Nonlawful alignment is more accurate than chaotic-only. Good call.</p><p></p><p>3. Left the BAB requirement at +4, however. I didn't really see a reason to change it.</p><p></p><p>4. Left the Escape Artist requirement at 3 ranks...8 was too high, IMO. Otherwise, most classes couldn't qualify for this class until they were 13th level. (I am trying to avoid making this a rogue-only PrC.)</p><p></p><p>5. Added a Bluff requirement, but dropped it to 3 ranks. Good call, again.</p><p></p><p>6. Added a Lucky Bastard ability, but changed it completely. Instead of granting a bonus feat, it grants the YBC the granted power of the Luck domain:</p><p></p><p><strong>Lucky Bastard (Su):</strong> at 2nd level, the Yellowbellied Coward gains the power of good fortune, which is usable once per day. This extraordinary ability allows him to reroll one roll that he has just made (before the DM declares whether the roll results in success or failure.) The character must take the result of the reroll, even if it's worse than the original roll. </p><p></p><p>7. I like the chicken ability...although I admit it is campy and rediculious. If you have a high-humor campaign, it's perfect. Otherwise, you should probably replace it with this one:</p><p></p><p><strong>Vanish (Sp): </strong> At 5th level, the Yellowbellied Coward has learned the perfect way to get out of trouble. Once per day, he may transport himself (and his gear, but not another creature) to any point up to 600 feet away as if affected by the <em>dimension door</em> spell. Using this ability is a standard action, and the Yellowbellied Coward may use this ability while silenced, grappled, or even pinned. When he uses this ability, he vanishes cartoon-style in a vaguely humanoid-shaped puff of dust.</p><p></p><p>But, like I said...I'm keeping the chicken. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>8. Doubled the benefit of the Improved Speed ability (to +20 feet per round). Good call, Felix.</p></blockquote><p></p>
[QUOTE="trav_laney, post: 3280702, member: 46508"] Excellent revisions! I'm updating my hardcopy as I type this... 1. Yes, the full BAB was an oversight on my part. It should be equal to that of a cleric, at best. 2. Nonlawful alignment is more accurate than chaotic-only. Good call. 3. Left the BAB requirement at +4, however. I didn't really see a reason to change it. 4. Left the Escape Artist requirement at 3 ranks...8 was too high, IMO. Otherwise, most classes couldn't qualify for this class until they were 13th level. (I am trying to avoid making this a rogue-only PrC.) 5. Added a Bluff requirement, but dropped it to 3 ranks. Good call, again. 6. Added a Lucky Bastard ability, but changed it completely. Instead of granting a bonus feat, it grants the YBC the granted power of the Luck domain: [B]Lucky Bastard (Su):[/B] at 2nd level, the Yellowbellied Coward gains the power of good fortune, which is usable once per day. This extraordinary ability allows him to reroll one roll that he has just made (before the DM declares whether the roll results in success or failure.) The character must take the result of the reroll, even if it's worse than the original roll. 7. I like the chicken ability...although I admit it is campy and rediculious. If you have a high-humor campaign, it's perfect. Otherwise, you should probably replace it with this one: [B]Vanish (Sp): [/B] At 5th level, the Yellowbellied Coward has learned the perfect way to get out of trouble. Once per day, he may transport himself (and his gear, but not another creature) to any point up to 600 feet away as if affected by the [I]dimension door[/I] spell. Using this ability is a standard action, and the Yellowbellied Coward may use this ability while silenced, grappled, or even pinned. When he uses this ability, he vanishes cartoon-style in a vaguely humanoid-shaped puff of dust. But, like I said...I'm keeping the chicken. :) 8. Doubled the benefit of the Improved Speed ability (to +20 feet per round). Good call, Felix. [/QUOTE]
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New Prestige Class: Yellow-Bellied Coward
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