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<blockquote data-quote="Shayuri" data-source="post: 3403886" data-attributes="member: 4936"><p>Interesting. I've been thinking about 'bending' in d20 terms too, and it occcurs to me that there's one class that actually comes pretty close, in that it grants a limited number of magical powers that can be used at will.</p><p></p><p>Warlock!</p><p></p><p>Consider, for example, defining the Eldritch Blast as a Gust of Wind effect that scales up with level and can be modified with various area effects (much as a normal Eldritch Blast). That alone could simulate a lot of what Airbending can do. Then you add things like perpetual Feather Fall, enhanced Jumping, and so on...perhaps culminating in a power to create a Whirlwind type effect at high levels. Treat those secondary powers as Invocations, and voila!</p><p></p><p>Then, instead of getting DR and fast healing and resistances, they get some monk spiffs...unarmored AC, unarmed damage...to represent the martial arts of bending. Still pretty balanced, and perfect for the Avatar world's theme!</p><p></p><p>Then just change the Invocation list for other types of bending. Waterbending probably doesn nonlethal damage as an eldritch blast...with a shaping invocation you can get later that lets you sculpt the water into an "edge" that does lethal cutting damage. And once you get some Ice invocations, you can start hurling ice shards as well. Etc.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3403886, member: 4936"] Interesting. I've been thinking about 'bending' in d20 terms too, and it occcurs to me that there's one class that actually comes pretty close, in that it grants a limited number of magical powers that can be used at will. Warlock! Consider, for example, defining the Eldritch Blast as a Gust of Wind effect that scales up with level and can be modified with various area effects (much as a normal Eldritch Blast). That alone could simulate a lot of what Airbending can do. Then you add things like perpetual Feather Fall, enhanced Jumping, and so on...perhaps culminating in a power to create a Whirlwind type effect at high levels. Treat those secondary powers as Invocations, and voila! Then, instead of getting DR and fast healing and resistances, they get some monk spiffs...unarmored AC, unarmed damage...to represent the martial arts of bending. Still pretty balanced, and perfect for the Avatar world's theme! Then just change the Invocation list for other types of bending. Waterbending probably doesn nonlethal damage as an eldritch blast...with a shaping invocation you can get later that lets you sculpt the water into an "edge" that does lethal cutting damage. And once you get some Ice invocations, you can start hurling ice shards as well. Etc. [/QUOTE]
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