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<blockquote data-quote="KarinsDad" data-source="post: 1889258" data-attributes="member: 2011"><p>Are you reading the same books as me?</p><p></p><p>The free feat is not useless. If Warforged with Adamantine Body did NOT get the free feat, then Warforged with Adamantine Body Wizards, Sorcerers, Monks, Druids, Barbarians, Bards, etc. would be at -4 to attacks and movement skill rolls such as Ride.</p><p></p><p>Sure, Adamantine Body is less useful at higher levels. But at low to mid levels, it is a HUGE advantage over a normal feat, partially because it includes the Armor Proficiency (heavy) feat for free. Two feats for the price of one.</p><p></p><p></p><p></p><p>Again, this is not moot.</p><p></p><p>A fighter in chainmail (-5 ACP, same penalty as Adamantine Body) is at -10 for swimming.</p><p></p><p>A warforged in adamantine body (again, -5 penalty) is at -5 for swimming.</p><p></p><p>That is a significant difference in penalty for two armors that should be penalized exactly the same.</p><p></p><p></p><p>This is the reason I stated that the designers should have kept it an ACP and then added the Armor Proficiency (heavy) feat for free. When you insert special rules for things, it ends up messing something up somewhere else like here for swimming.</p><p></p><p></p><p>If you were a computer programmer whose job it was to create a character creation program for DND, you would be cursing the designers for creating yet another special rule for you to code in. The armor penalty for swimming is 2*ACP except in the case of these feats.</p><p></p><p>It wasn't necessary.</p><p></p><p>And for some people who do not like DND, the abundance of special rules for special circumstances are what turn them off from the game. 3.5 cleaned some of that up, but it keeps creeping back in with supplement books.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 1889258, member: 2011"] Are you reading the same books as me? The free feat is not useless. If Warforged with Adamantine Body did NOT get the free feat, then Warforged with Adamantine Body Wizards, Sorcerers, Monks, Druids, Barbarians, Bards, etc. would be at -4 to attacks and movement skill rolls such as Ride. Sure, Adamantine Body is less useful at higher levels. But at low to mid levels, it is a HUGE advantage over a normal feat, partially because it includes the Armor Proficiency (heavy) feat for free. Two feats for the price of one. Again, this is not moot. A fighter in chainmail (-5 ACP, same penalty as Adamantine Body) is at -10 for swimming. A warforged in adamantine body (again, -5 penalty) is at -5 for swimming. That is a significant difference in penalty for two armors that should be penalized exactly the same. This is the reason I stated that the designers should have kept it an ACP and then added the Armor Proficiency (heavy) feat for free. When you insert special rules for things, it ends up messing something up somewhere else like here for swimming. If you were a computer programmer whose job it was to create a character creation program for DND, you would be cursing the designers for creating yet another special rule for you to code in. The armor penalty for swimming is 2*ACP except in the case of these feats. It wasn't necessary. And for some people who do not like DND, the abundance of special rules for special circumstances are what turn them off from the game. 3.5 cleaned some of that up, but it keeps creeping back in with supplement books. [/QUOTE]
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