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New Psion update, Dungeons and Dragons Unearthed Arcana
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<blockquote data-quote="Remathilis" data-source="post: 9767898" data-attributes="member: 7635"><p>So I decided to look back at Ego Whip throughout the years.</p><p></p><p>In AD&D, it was a psionic attack mode. The 1e PHB gives it a cost and range but doesn't list an effect. Presumably, there is more info the DMG but I don't have access to it at the moment.</p><p></p><p>2e's Complete Psionics Handbook uses the original AD&D system (I think) where Ego Whip is used as both a way to contacting a character's mind and then can be used on them once "open".</p><p></p><p>[spoiler]</p><p>Ego Whip</p><p>Power Score: Wis –3</p><p>Initial Cost: 4</p><p>Maintenance Cost: na</p><p>Range: 40/80/120 yards</p><p>Preparation Time: 0</p><p>Area of Effect: individual</p><p>Prerequisites: contact, mindlink</p><p></p><p>Ego whip is one of the five telepathic attacks used to establish contact with another psionicist’s mind. (See Chapter 2.) The power assaults the victim’s ego, leaving him with feelings of inferiority and worthlessness. If used against a contacted mind, the target is dazed for 1-4 rounds, during which all of his die rolls (psionic attacks, melee attacks, saving throws, etc.) are penalized five</p><p> points (or 25%) and he cannot cast any spells above third level.</p><p>This power has three ranges: short, medium, and long. At medium range, the psionicist's power score is reduced by two. At long range, it is reduced by five.</p><p>Power Score - No additional effect.</p><p>20 - No additional effect. [/spoiler]</p><p></p><p>The Revised Psionics system from Skills and Powers</p><p></p><p>[spoiler]</p><p>Ego Whip (EW)</p><p>This attack assaults a target’s self-esteem and individuality. It strikes like a glowingwhip, its crack slicing open the wells of inferiority and worthlessness buried deep behind the target’s defenses. For every 4 PSPs put into the attack (declared after a successful attack roll is made), the attacker rolls 1d6 to determine psionic damage against his foe. If hit, the defender loses that many PSPs or has his mind opened to further psionic contact if no PSPs remain. A failed attack costs 2 PSPs.</p><p>Ego whip has three ranges: short (40 yards), medium (80 yards), and long (120 yards). At medium range, the defender receives a +2 bonus to his MAC; at long range, the bonus is +5.</p><p>If used against an open mind, ego whip leaves the target dazed for 1d4 rounds, costing the attacker 4 PSPs. Though no psionic defenses remain, the attacker must roll the defender’s MAC to successfully hit (this attack receives a +2 bonus). While dazed, all of a character’s die rolls (attacks rolls, saving throws, etc.) receive a –5 penalty, and the character can’t cast spells above 3rd level. [/spoiler]</p><p></p><p>3e originally kept the attack/defense modes, but it was abandoned in 3.5</p><p>3.0</p><p>[spoiler]</p><p>Ego Whip</p><p>Attack Mode (Dex)</p><p>Display: Me</p><p>Manifestation Time: 1 action</p><p>Range: Close (25 ft. + 5 ft./2 levels)</p><p>Target: One living creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates (see text)</p><p>Power Resistance: No</p><p>Power Points: 3</p><p></p><p>Your rapid mental lash assaults the victim's ego. The defender makes a Will save (DC 1d20 + your Dexterity modifier + DC modifier). Psionic creatures are allowed to raise a psionic defense mode, which modifies the defender's Will save DC. Those who fail their saving throw take 1d4 points of temporary Dexterity damage.</p><p>Nonpsionic creatures always enjoy a nonpsionic buffer against a psionic attack mode (see Table 4–1). On a failed saving throw, nonpsionic creatures are stunned for 1d4 rounds. [/spoiler]</p><p></p><p>3.5:</p><p>[spoiler]</p><p>Ego Whip</p><p>Telepathy [Mind-Affecting]</p><p>Level: Psion/wilder 2</p><p>Display: Auditory</p><p>Manifesting Time: 1 standard action</p><p>Range: Medium (100 ft. +10 ft./level)</p><p>Target: One creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Will half; see text</p><p>Power Resistance: Yes</p><p>Power Points: 3</p><p>Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round.</p><p>Augment</p><p>For every 4 additional power points you spend, this power’s Charisma damage increases by 1d4 points and its save DC increases by 2. [/spoiler]</p><p></p><p>I couldn't find Ego Whip in the 4e PHB, but I admit my 4e knowledge is limited. I believe its in Psionic Power, which I don't have access to.</p><p></p><p>So you can see its been all over the map regarding power, with some sort of daze/stun being the only consistent feature?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9767898, member: 7635"] So I decided to look back at Ego Whip throughout the years. In AD&D, it was a psionic attack mode. The 1e PHB gives it a cost and range but doesn't list an effect. Presumably, there is more info the DMG but I don't have access to it at the moment. 2e's Complete Psionics Handbook uses the original AD&D system (I think) where Ego Whip is used as both a way to contacting a character's mind and then can be used on them once "open". [spoiler] Ego Whip Power Score: Wis –3 Initial Cost: 4 Maintenance Cost: na Range: 40/80/120 yards Preparation Time: 0 Area of Effect: individual Prerequisites: contact, mindlink Ego whip is one of the five telepathic attacks used to establish contact with another psionicist’s mind. (See Chapter 2.) The power assaults the victim’s ego, leaving him with feelings of inferiority and worthlessness. If used against a contacted mind, the target is dazed for 1-4 rounds, during which all of his die rolls (psionic attacks, melee attacks, saving throws, etc.) are penalized five points (or 25%) and he cannot cast any spells above third level. This power has three ranges: short, medium, and long. At medium range, the psionicist's power score is reduced by two. At long range, it is reduced by five. Power Score - No additional effect. 20 - No additional effect. [/spoiler] The Revised Psionics system from Skills and Powers [spoiler] Ego Whip (EW) This attack assaults a target’s self-esteem and individuality. It strikes like a glowingwhip, its crack slicing open the wells of inferiority and worthlessness buried deep behind the target’s defenses. For every 4 PSPs put into the attack (declared after a successful attack roll is made), the attacker rolls 1d6 to determine psionic damage against his foe. If hit, the defender loses that many PSPs or has his mind opened to further psionic contact if no PSPs remain. A failed attack costs 2 PSPs. Ego whip has three ranges: short (40 yards), medium (80 yards), and long (120 yards). At medium range, the defender receives a +2 bonus to his MAC; at long range, the bonus is +5. If used against an open mind, ego whip leaves the target dazed for 1d4 rounds, costing the attacker 4 PSPs. Though no psionic defenses remain, the attacker must roll the defender’s MAC to successfully hit (this attack receives a +2 bonus). While dazed, all of a character’s die rolls (attacks rolls, saving throws, etc.) receive a –5 penalty, and the character can’t cast spells above 3rd level. [/spoiler] 3e originally kept the attack/defense modes, but it was abandoned in 3.5 3.0 [spoiler] Ego Whip Attack Mode (Dex) Display: Me Manifestation Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One living creature Duration: Instantaneous Saving Throw: Will negates (see text) Power Resistance: No Power Points: 3 Your rapid mental lash assaults the victim's ego. The defender makes a Will save (DC 1d20 + your Dexterity modifier + DC modifier). Psionic creatures are allowed to raise a psionic defense mode, which modifies the defender's Will save DC. Those who fail their saving throw take 1d4 points of temporary Dexterity damage. Nonpsionic creatures always enjoy a nonpsionic buffer against a psionic attack mode (see Table 4–1). On a failed saving throw, nonpsionic creatures are stunned for 1d4 rounds. [/spoiler] 3.5: [spoiler] Ego Whip Telepathy [Mind-Affecting] Level: Psion/wilder 2 Display: Auditory Manifesting Time: 1 standard action Range: Medium (100 ft. +10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: Will half; see text Power Resistance: Yes Power Points: 3 Your rapid mental lashings assault the ego of your enemy, debilitating its confidence. The target takes 1d4 points of Charisma damage, or half that amount (minimum 1 point) on a successful save. A target that fails its save is also dazed for 1 round. Augment For every 4 additional power points you spend, this power’s Charisma damage increases by 1d4 points and its save DC increases by 2. [/spoiler] I couldn't find Ego Whip in the 4e PHB, but I admit my 4e knowledge is limited. I believe its in Psionic Power, which I don't have access to. So you can see its been all over the map regarding power, with some sort of daze/stun being the only consistent feature? [/QUOTE]
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