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<blockquote data-quote="EzekielRaiden" data-source="post: 9769773" data-attributes="member: 6790260"><p>While that's perfectly fine, the question as asked was, "When will we get 5e's Bo9S?" In slightly different words, but they did specifically name-drop that, as well as Incarnum.</p><p></p><p>And it wasn't just that. We also got the execrable but <em>interesting</em> Truenamer, and the Shadowcaster, and a variety of other moderately to significantly experimental things.</p><p></p><p>Even 4e, as much as folks ragged on it for being so (allegedly) standardized, had experiments and creative new ideas. I absolutely <em>adore</em> the Ghost from the Past Theme, which showed the mature form Themes could take when they were given enough time in the oven. And psionics genuinely tried an experiment with the whole "augment" thing, only to come to the ultimate conclusion that it wasn't well-done and might not <em>have</em> a super satisfying way of doing it. Same goes for Pathfinder! It absolutely started to get experimental and creative toward the end of PF1e. We can even see pretty serious experimentation in late 2e, for goodness' sake, the whole controversy regarding "Skills & Powers" is one of the few bits of 2e mechanics stuff I actually <em>know</em> about because people complain about it.</p><p></p><p>Point being, 5e had ten years to get wild and woolly with it....and it never did. 5.5e is not going to survive a full decade--if it's lucky, it'll get probably 7 years, and half that time will be simply catching back up to where 5.0 was. We aren't going to get those late-era experiments, not because Bo9S was unique (which, I admit, it has some elements that do make it particularly distinct!), but because (edit: <em>official</em>) 5e is antagonistic to the very idea of being inventive with class design.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9769773, member: 6790260"] While that's perfectly fine, the question as asked was, "When will we get 5e's Bo9S?" In slightly different words, but they did specifically name-drop that, as well as Incarnum. And it wasn't just that. We also got the execrable but [I]interesting[/I] Truenamer, and the Shadowcaster, and a variety of other moderately to significantly experimental things. Even 4e, as much as folks ragged on it for being so (allegedly) standardized, had experiments and creative new ideas. I absolutely [I]adore[/I] the Ghost from the Past Theme, which showed the mature form Themes could take when they were given enough time in the oven. And psionics genuinely tried an experiment with the whole "augment" thing, only to come to the ultimate conclusion that it wasn't well-done and might not [I]have[/I] a super satisfying way of doing it. Same goes for Pathfinder! It absolutely started to get experimental and creative toward the end of PF1e. We can even see pretty serious experimentation in late 2e, for goodness' sake, the whole controversy regarding "Skills & Powers" is one of the few bits of 2e mechanics stuff I actually [I]know[/I] about because people complain about it. Point being, 5e had ten years to get wild and woolly with it....and it never did. 5.5e is not going to survive a full decade--if it's lucky, it'll get probably 7 years, and half that time will be simply catching back up to where 5.0 was. We aren't going to get those late-era experiments, not because Bo9S was unique (which, I admit, it has some elements that do make it particularly distinct!), but because (edit: [I]official[/I]) 5e is antagonistic to the very idea of being inventive with class design. [/QUOTE]
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