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New Psion update, Dungeons and Dragons Unearthed Arcana
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<blockquote data-quote="Neonchameleon" data-source="post: 9769786" data-attributes="member: 87792"><p>[snip for length]</p><p></p><p>I think what you are missing here is that the core reason for the lack of genuinely interesting stuff in 5e is the glacial release schedule, which seriously contributed to 5e's longevity.</p><p></p><p>If we look at 4e then we can roughly divide it into three eras. OG pre-Essentials, The Twist- PHB3+ Essentials, and the "Who cares? Go Wild".</p><p></p><p>The OG era was the PHB, the PHB 2, Martial Power, Arcane Power, and Divine Power. Sixteen classes (no monk), all AEDU with the rulebook presenting them and the splatbooks filling them out. There might be a little left but after that point the initial vision was essentially complete. So where do you go then to sell player side content?</p><p></p><p>They'd basically run out of player side content to sell under orthodox AEDU and it showed. This was not because they'd done a bad job but because they'd done a thorough job. There's only so much you can say about any given class. (2e, 3.0, and 3.5 all show similar patterns).</p><p></p><p>The PHB3 was an attempt at a twist. Psionic classes, Monks, Runepriests, Seekers, hybrids. Only one of these was orthodox AEDU (Seekers) and only one landed well (Monks).</p><p></p><p>But with twist 1 having failed they tried Twist 2 - Essentials. And it flopped. Hard. (And you can see through the three splatbooks how they reversed course and went back to the original classes). There is a case to count Essentials as a separate edition - but by the end WotC was publishing material compatible for the 4e base classes that was only coincidentally compatible with Essentials and wasn't publishing material specifically for the Essentials classes. 4e as an edition actually outlived Essentials.</p><p></p><p>And we got the really weird stuff right at the end in the "this edition is done so we might as well go all in" era. Which is about when we got the Bo9S and Incarnum in 3.C.</p><p></p><p>Meanwhile 5e has always been glacial. It's first orthodox splatbook (Xanathar's), grabbing the obvious material took not months but years. Then Tasha's was a PHB 3 level twist. But unlike the PHB3 or Essentials it worked. So they turned the twist into 5.24. Which puts us right now in late 2003 or early 2004. They need to exhaust the basics first (which, to go by Unearthed Arcana, they seem intent on doing in 2026).</p><p></p><p>We'll only get the really good stuff when they start ramping for 6e</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9769786, member: 87792"] [snip for length] I think what you are missing here is that the core reason for the lack of genuinely interesting stuff in 5e is the glacial release schedule, which seriously contributed to 5e's longevity. If we look at 4e then we can roughly divide it into three eras. OG pre-Essentials, The Twist- PHB3+ Essentials, and the "Who cares? Go Wild". The OG era was the PHB, the PHB 2, Martial Power, Arcane Power, and Divine Power. Sixteen classes (no monk), all AEDU with the rulebook presenting them and the splatbooks filling them out. There might be a little left but after that point the initial vision was essentially complete. So where do you go then to sell player side content? They'd basically run out of player side content to sell under orthodox AEDU and it showed. This was not because they'd done a bad job but because they'd done a thorough job. There's only so much you can say about any given class. (2e, 3.0, and 3.5 all show similar patterns). The PHB3 was an attempt at a twist. Psionic classes, Monks, Runepriests, Seekers, hybrids. Only one of these was orthodox AEDU (Seekers) and only one landed well (Monks). But with twist 1 having failed they tried Twist 2 - Essentials. And it flopped. Hard. (And you can see through the three splatbooks how they reversed course and went back to the original classes). There is a case to count Essentials as a separate edition - but by the end WotC was publishing material compatible for the 4e base classes that was only coincidentally compatible with Essentials and wasn't publishing material specifically for the Essentials classes. 4e as an edition actually outlived Essentials. And we got the really weird stuff right at the end in the "this edition is done so we might as well go all in" era. Which is about when we got the Bo9S and Incarnum in 3.C. Meanwhile 5e has always been glacial. It's first orthodox splatbook (Xanathar's), grabbing the obvious material took not months but years. Then Tasha's was a PHB 3 level twist. But unlike the PHB3 or Essentials it worked. So they turned the twist into 5.24. Which puts us right now in late 2003 or early 2004. They need to exhaust the basics first (which, to go by Unearthed Arcana, they seem intent on doing in 2026). We'll only get the really good stuff when they start ramping for 6e [/QUOTE]
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