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New Psion update, Dungeons and Dragons Unearthed Arcana
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<blockquote data-quote="M_Natas" data-source="post: 9770413" data-attributes="member: 7025918"><p>So, in general in my head canon, Arcane, Primordial and Divine Magic in D&D5e is basically all the same magic: You access and manipulate the weave to create magical effects. How you access it, differs from class to class (Wizards trough their Mind and Studying, Clerics thought a god given interface, Warlocks trough a sugar mommy and so on, Sorcerers have inborn access to the weave), but it is all basically the same kind of magic power source: The Weave.</p><p></p><p>Picnics are a power from within. They solely rely on the person,.not some external energy source. They are powered solely trough the mind, discipline, willpower and energy of the caster himself.</p><p></p><p></p><p>What does that mean? Psionics is different from Weave Magic.</p><p>It can't be dispelled, it isn't affected by anti magic fields, because it is not relying on the weave (which the anti magic field is cutting off and dispel magic is disrupting, for example).</p><p>It takes a toll on the body and mind. Because you use power psi with yourself it takes your energy when you use it. Mechanically speaking that could mean to sacrifice HP for bigger effects or Exhaustion Levels or Hit Dice or something. But mechanics aside ...</p><p></p><p>How do theses powers manifest?</p><p>Trough discipline and training you sharpen your mind in order to be able to manipulate other minds (telepathy), other objects (telekinesis) and yourself (body and mind basically ... monks? And mutations! Because thats cool).</p><p></p><p>So basically, in my mind, the closest thing that D&D has to psionics are Monks. Just replace KI with PSI and you are done for your melee psionic.</p><p></p><p>Mechanic wise, I'm spitballing here, I don't like the Spellcaster chassis for Psionics. </p><p>The Monk way with Psi/Ki points fits better.</p><p></p><p>But I also like the Idea of using your Hit Dice to power stronger effects or certain kinds of effects. So using your Health to power strong effects (the Nosebleeding trope of all Psionics in TV ...). Like, Psionic healing means, that you use up a Hit Dice (roll it + con) to heal yourself or somebody else.</p><p></p><p>You want to mutate your body to be stronger? Thats right, that's a Hit Die!</p><p></p><p>Like, for small effects you have at will power or Psi/Ki points and for strong effects you use Hit Dice (and when you are out of Hit Dice, you sacrifice HP).</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9770413, member: 7025918"] So, in general in my head canon, Arcane, Primordial and Divine Magic in D&D5e is basically all the same magic: You access and manipulate the weave to create magical effects. How you access it, differs from class to class (Wizards trough their Mind and Studying, Clerics thought a god given interface, Warlocks trough a sugar mommy and so on, Sorcerers have inborn access to the weave), but it is all basically the same kind of magic power source: The Weave. Picnics are a power from within. They solely rely on the person,.not some external energy source. They are powered solely trough the mind, discipline, willpower and energy of the caster himself. What does that mean? Psionics is different from Weave Magic. It can't be dispelled, it isn't affected by anti magic fields, because it is not relying on the weave (which the anti magic field is cutting off and dispel magic is disrupting, for example). It takes a toll on the body and mind. Because you use power psi with yourself it takes your energy when you use it. Mechanically speaking that could mean to sacrifice HP for bigger effects or Exhaustion Levels or Hit Dice or something. But mechanics aside ... How do theses powers manifest? Trough discipline and training you sharpen your mind in order to be able to manipulate other minds (telepathy), other objects (telekinesis) and yourself (body and mind basically ... monks? And mutations! Because thats cool). So basically, in my mind, the closest thing that D&D has to psionics are Monks. Just replace KI with PSI and you are done for your melee psionic. Mechanic wise, I'm spitballing here, I don't like the Spellcaster chassis for Psionics. The Monk way with Psi/Ki points fits better. But I also like the Idea of using your Hit Dice to power stronger effects or certain kinds of effects. So using your Health to power strong effects (the Nosebleeding trope of all Psionics in TV ...). Like, Psionic healing means, that you use up a Hit Dice (roll it + con) to heal yourself or somebody else. You want to mutate your body to be stronger? Thats right, that's a Hit Die! Like, for small effects you have at will power or Psi/Ki points and for strong effects you use Hit Dice (and when you are out of Hit Dice, you sacrifice HP). [/QUOTE]
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