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<blockquote data-quote="nameless" data-source="post: 1522966" data-attributes="member: 1543"><p>I really, really like this creature. I always love guys that spawn little minions when they get excited, even though those minions are usually just nuisances.</p><p></p><p>Comparing it to the Clay Golem (which it looks like you roughly based it on), I'd ad hoc a CR 9. Its DR isn't as good, and it has no cursed wounding or haste. Its weakness is less common, but also lower level than a Clay Golem's weakness. Its AC is a little bit high, though. I'd knock the natural armor down a couple of points.</p><p></p><p>In order to play nice with magic/psionics transparency, I'd also do the following: give it the [extraplanar] subtype, since it's primarily made from extraplanar goop (I know it's not clearly extraplanar, but it weakens the golem a little to stick it in CR 9) and seems to have a continious stream of ectoplasm going into it. And make it vulnerable to spells/powers that send it back to its home plane (maybe doing 1d10 damage per spell level). If I were to run with the theme of constant ectoplasmic seepage, I think I'd even give it a little bit of fast healing (1 or 2 points per round).</p></blockquote><p></p>
[QUOTE="nameless, post: 1522966, member: 1543"] I really, really like this creature. I always love guys that spawn little minions when they get excited, even though those minions are usually just nuisances. Comparing it to the Clay Golem (which it looks like you roughly based it on), I'd ad hoc a CR 9. Its DR isn't as good, and it has no cursed wounding or haste. Its weakness is less common, but also lower level than a Clay Golem's weakness. Its AC is a little bit high, though. I'd knock the natural armor down a couple of points. In order to play nice with magic/psionics transparency, I'd also do the following: give it the [extraplanar] subtype, since it's primarily made from extraplanar goop (I know it's not clearly extraplanar, but it weakens the golem a little to stick it in CR 9) and seems to have a continious stream of ectoplasm going into it. And make it vulnerable to spells/powers that send it back to its home plane (maybe doing 1d10 damage per spell level). If I were to run with the theme of constant ectoplasmic seepage, I think I'd even give it a little bit of fast healing (1 or 2 points per round). [/QUOTE]
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