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*Pathfinder & Starfinder
New Psionic Healing Powers (recovery thread)
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<blockquote data-quote="GuardianLurker" data-source="post: 2823187" data-attributes="member: 786"><p>Staffan -</p><p></p><p>Yep. I had to rebuild these from memory though, so I'm not surprised I missed something. IIRC, since I'm not using clerics, there was a concern that delaying the poison/disease spells might prove problematic. I also moved the spell down because I didn't want a double-pump on the healing powers (and I wanted *something* at third.</p><p></p><p>I'm still torn between touch and ETR; there needs to be something to protect the healers from the more deadly diseases and poisons. If ETR looks good, then the others change to personal. If not, touch they stay.</p><p></p><p>BTW, how could you use NP offensively? </p><p></p><p>Dvvega -</p><p>Umm, yes and no; it transfers them in, but without these, all you can do is heal the ability damage. Some poisons (Int/Wis damage, or high Con damage), some diseases (mummy rot), and other hazards (green slime) are problematic at that point - lethal to the healer. Part of me (RBDM-in-training) thinks this is fine; it changes how poison/diseases are handled to something a little closer to literature. A larger part (I like life) imagines what my players would do. </p><p></p><p>As for healing classes - this is a psionics-only campaign. There's nothing that corresponds to the cleric. The closest are some prestige classes, one of which (Psychic Chirurgeon) I am using. Instead of worrying about overshadowing them, I have to worry about filling their shoes.</p></blockquote><p></p>
[QUOTE="GuardianLurker, post: 2823187, member: 786"] Staffan - Yep. I had to rebuild these from memory though, so I'm not surprised I missed something. IIRC, since I'm not using clerics, there was a concern that delaying the poison/disease spells might prove problematic. I also moved the spell down because I didn't want a double-pump on the healing powers (and I wanted *something* at third. I'm still torn between touch and ETR; there needs to be something to protect the healers from the more deadly diseases and poisons. If ETR looks good, then the others change to personal. If not, touch they stay. BTW, how could you use NP offensively? Dvvega - Umm, yes and no; it transfers them in, but without these, all you can do is heal the ability damage. Some poisons (Int/Wis damage, or high Con damage), some diseases (mummy rot), and other hazards (green slime) are problematic at that point - lethal to the healer. Part of me (RBDM-in-training) thinks this is fine; it changes how poison/diseases are handled to something a little closer to literature. A larger part (I like life) imagines what my players would do. As for healing classes - this is a psionics-only campaign. There's nothing that corresponds to the cleric. The closest are some prestige classes, one of which (Psychic Chirurgeon) I am using. Instead of worrying about overshadowing them, I have to worry about filling their shoes. [/QUOTE]
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