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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New Psionics System: Powers per Day <3.5>
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<blockquote data-quote="Celebrim" data-source="post: 5218676" data-attributes="member: 4937"><p>If you are going for real Dark Sun feel, you don't need Wilders, Ardents, Psi Warriors, and Divine Minds. Dark Sun has none of those. The setting came out in 1991, long before any of those things were thought of.</p><p></p><p>In fact, Dark Sun has no 'sorcerers' either, so the fact that sorcerers are reskinned as psionicists presents no problem.</p><p></p><p>If I was going to play Dark Sun, I'd use some sort of quasi-gestalt class system.</p><p></p><p>1) Pure 'Psion': Sorcerer with a +2 bonus to spell DC but spell list limited to spells thematically appropriate.</p><p>2) Normal: Gain a gestalt level of sorcerer for every two levels you gain in other classes. Spells again limited to those that are thematically appropriate.</p><p>3) Mundane: Normal class but with some sort of bonuses like a 10% bonus to experience and a +4 bonus on saving throws vs. 'psionic' effects.</p><p></p><p>Wizards of course replaced with Defilers and Preservers.</p><p></p><p>Clerics probably ought to be limited in some fashion as well. At the very least, most domains are inaccessible to would be clerics as there are no gods.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5218676, member: 4937"] If you are going for real Dark Sun feel, you don't need Wilders, Ardents, Psi Warriors, and Divine Minds. Dark Sun has none of those. The setting came out in 1991, long before any of those things were thought of. In fact, Dark Sun has no 'sorcerers' either, so the fact that sorcerers are reskinned as psionicists presents no problem. If I was going to play Dark Sun, I'd use some sort of quasi-gestalt class system. 1) Pure 'Psion': Sorcerer with a +2 bonus to spell DC but spell list limited to spells thematically appropriate. 2) Normal: Gain a gestalt level of sorcerer for every two levels you gain in other classes. Spells again limited to those that are thematically appropriate. 3) Mundane: Normal class but with some sort of bonuses like a 10% bonus to experience and a +4 bonus on saving throws vs. 'psionic' effects. Wizards of course replaced with Defilers and Preservers. Clerics probably ought to be limited in some fashion as well. At the very least, most domains are inaccessible to would be clerics as there are no gods. [/QUOTE]
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