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New Q&A: Starting Gold, Paragon and Prestige Paths, and bounded accuracy vs. Feats
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<blockquote data-quote="Blue" data-source="post: 6123960" data-attributes="member: 20564"><p>They are still clueless in terms of #3. Their response is only true end-game, not mid-game.</p><p></p><p>2 characters built using the basic array, putting a 15 in their prime ability and raising it from both race and class. 17, for a +3 bonus. A few feats later (perhaps in a feat-quick class), one has raised it by 3 to 20, the other took 3 feats. There's now a +2 difference in prime ability modifiers. An average foe that they hit 50% of the time, the other character only hits 40% of the time. Plus if it's melee or ranged so you add you prime ability to damage, it makes that much more effective.</p><p></p><p>Sample: Assume d8 (4.5)+Str damage, and 50% chance for the stronger to hit:</p><p>20 Str character: 4.5+5=9.5 average damage per hit, 50% hit rate means average damage of 4.75 per round.</p><p>17 Str character: 4.5+3=7.5 average damage per hit, 40% hit rate means average damage of 3 per round.</p><p></p><p>Difference is that the one taking the Str advancements is doing close to 60% more damage per round (4.75/3=1.58333).</p><p></p><p>That is NOT in the same bullpark, and it sounds like they are not being honest about that with themselves.</p><p></p><p>Yes, some or all of those feats could be combat feats. But they are still getting applied less often because of less hits.</p></blockquote><p></p>
[QUOTE="Blue, post: 6123960, member: 20564"] They are still clueless in terms of #3. Their response is only true end-game, not mid-game. 2 characters built using the basic array, putting a 15 in their prime ability and raising it from both race and class. 17, for a +3 bonus. A few feats later (perhaps in a feat-quick class), one has raised it by 3 to 20, the other took 3 feats. There's now a +2 difference in prime ability modifiers. An average foe that they hit 50% of the time, the other character only hits 40% of the time. Plus if it's melee or ranged so you add you prime ability to damage, it makes that much more effective. Sample: Assume d8 (4.5)+Str damage, and 50% chance for the stronger to hit: 20 Str character: 4.5+5=9.5 average damage per hit, 50% hit rate means average damage of 4.75 per round. 17 Str character: 4.5+3=7.5 average damage per hit, 40% hit rate means average damage of 3 per round. Difference is that the one taking the Str advancements is doing close to 60% more damage per round (4.75/3=1.58333). That is NOT in the same bullpark, and it sounds like they are not being honest about that with themselves. Yes, some or all of those feats could be combat feats. But they are still getting applied less often because of less hits. [/QUOTE]
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Community
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New Q&A: Starting Gold, Paragon and Prestige Paths, and bounded accuracy vs. Feats
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