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New Q&A: Starting Gold, Paragon and Prestige Paths, and bounded accuracy vs. Feats
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<blockquote data-quote="RangerWickett" data-source="post: 6123967" data-attributes="member: 63"><p>I'm fine with a character who's 60% more effective in combat than someone else (who at least gets to do cool stuff aside from combat). The problem is when they're 300% more effective, and can do everything the other person can.</p><p></p><p>It <em>would</em> be nice if a small section in the Player's Handbook said, "If your group wants a combat-heavy game, be aware that having a low score in your main combat stat will have a major detriment to your effectiveness. That said, you don't have to be dealing damage or killing enemies to be effective in combat, and most games will provide many options to shine outside of battle, so don't feel like you simply must have a 20 in all your stats in order to help your party."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6123967, member: 63"] I'm fine with a character who's 60% more effective in combat than someone else (who at least gets to do cool stuff aside from combat). The problem is when they're 300% more effective, and can do everything the other person can. It [i]would[/i] be nice if a small section in the Player's Handbook said, "If your group wants a combat-heavy game, be aware that having a low score in your main combat stat will have a major detriment to your effectiveness. That said, you don't have to be dealing damage or killing enemies to be effective in combat, and most games will provide many options to shine outside of battle, so don't feel like you simply must have a 20 in all your stats in order to help your party." [/QUOTE]
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Community
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New Q&A: Starting Gold, Paragon and Prestige Paths, and bounded accuracy vs. Feats
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