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<blockquote data-quote="Kitirat" data-source="post: 4156165" data-attributes="member: 7003"><p>Basically I like all of your comments a lot. Before seeing them this was the revision I had done for the class:</p><p></p><p>Racial Traits</p><p>Average Height: 5’10’-6’3’</p><p>Average Weight: 150-250 lbs.</p><p></p><p>Ability Scores: +2 Dexterity, +2 Constitution</p><p>Size: Medium</p><p>Speed: 7 squares</p><p>Vision: Low-Light</p><p></p><p>Languages: Common, Gnoll</p><p>Skill Bonuses: +2 Endurance, +2 Insight</p><p></p><p>Group Empathy: You offer 2 additional minutes to group tactical rolls. Feral Surge: Whenever you use an action point, you gain both a standard and move action.</p><p>Color Blind: XXX are racially color-blind.</p><p>Opportunistic Bite: You can use Opportunistic Bite as an encounter power.</p><p></p><p>XXX RACIAL POWERS</p><p>OPPORTUNISTIC BITE</p><p>You are naturally cunning and use your instincts and maw to take advantage when an enemy falters. </p><p>Encounter…Immediate…Melee…Personal</p><p>Attack: Strength or Dexterity or Constitution v.s. A.C. </p><p>Hit: 1d8+ Strength or Dexterity or Constitution modifier in damage to an adjacent enemy. </p><p>Special: If used immediately following the adjacent enemy’s missed attack, you gain combat advantage against the enemy till the end of your next turn (including for this attack).</p><p></p><p>And as a feat, making the opportunistic attack reliable (which could be really fun).</p><p></p><p>*****</p><p>Still, I really like the simplier, recharges on an enemies natural 1 idea. Probably will go with it. Great thoughts overall, like the compromise on the feral surge of a +1 or +2 to speed on a turn in which you used an action point. Another way would be you gain a free shift 1 or 2 when using an action point. </p><p></p><p>thanks again.</p></blockquote><p></p>
[QUOTE="Kitirat, post: 4156165, member: 7003"] Basically I like all of your comments a lot. Before seeing them this was the revision I had done for the class: Racial Traits Average Height: 5’10’-6’3’ Average Weight: 150-250 lbs. Ability Scores: +2 Dexterity, +2 Constitution Size: Medium Speed: 7 squares Vision: Low-Light Languages: Common, Gnoll Skill Bonuses: +2 Endurance, +2 Insight Group Empathy: You offer 2 additional minutes to group tactical rolls. Feral Surge: Whenever you use an action point, you gain both a standard and move action. Color Blind: XXX are racially color-blind. Opportunistic Bite: You can use Opportunistic Bite as an encounter power. XXX RACIAL POWERS OPPORTUNISTIC BITE You are naturally cunning and use your instincts and maw to take advantage when an enemy falters. Encounter…Immediate…Melee…Personal Attack: Strength or Dexterity or Constitution v.s. A.C. Hit: 1d8+ Strength or Dexterity or Constitution modifier in damage to an adjacent enemy. Special: If used immediately following the adjacent enemy’s missed attack, you gain combat advantage against the enemy till the end of your next turn (including for this attack). And as a feat, making the opportunistic attack reliable (which could be really fun). ***** Still, I really like the simplier, recharges on an enemies natural 1 idea. Probably will go with it. Great thoughts overall, like the compromise on the feral surge of a +1 or +2 to speed on a turn in which you used an action point. Another way would be you gain a free shift 1 or 2 when using an action point. thanks again. [/QUOTE]
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