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New Race: Birdmen
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<blockquote data-quote="reapersaurus" data-source="post: 152908" data-attributes="member: 1194"><p>in an old gaming system, called Arcanum that a friend morphed with 2E D&D, I'm playing a Zephyr female.</p><p></p><p>As I remember, they got extreme bonuses to Spot (in that system, it was Perception: they could see fine details at a mile's distance) and a bonus to CHA (cause they were universally well-liked).</p><p>+1 to hit with missile weapons</p><p></p><p>Max STR was 14.</p><p>Claustrauphobic</p><p>Unable to wear armor of any sort (we play that Mak'era, my Battle-Mage, can wear light armor)</p><p>Can't fly if wounded for more than 2/3rd of h.p.s</p><p>Short-lived, and light race.</p><p>Low population.</p><p>Can carry only 1/2 their encumbrance when airborne.</p><p>Wingspan of 20 ft max- which can REALLY be used as a weakness (think of how easy it would be to hit those targets)</p><p>Wings take a full-round to fully spread the wings and become airborne.</p><p>The wings 'retract' and can be folded almost flat against a Zephyr's body if desired (95% undetectable if a large cloak is worn)</p><p></p><p>Zephyrs are typically high-strung and sensitive by nature. They have no outright prejudices, and are much admired for their beuty, grace, and singing voices.</p><p>All Zephyr have a peculiar loathing for reptiles and snakes, who along with the Naga are their greatest enemies.</p><p></p><p>I've been working on a Poser figure, but I'm not talented enough to pull it off.</p><p>arcady? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="reapersaurus, post: 152908, member: 1194"] in an old gaming system, called Arcanum that a friend morphed with 2E D&D, I'm playing a Zephyr female. As I remember, they got extreme bonuses to Spot (in that system, it was Perception: they could see fine details at a mile's distance) and a bonus to CHA (cause they were universally well-liked). +1 to hit with missile weapons Max STR was 14. Claustrauphobic Unable to wear armor of any sort (we play that Mak'era, my Battle-Mage, can wear light armor) Can't fly if wounded for more than 2/3rd of h.p.s Short-lived, and light race. Low population. Can carry only 1/2 their encumbrance when airborne. Wingspan of 20 ft max- which can REALLY be used as a weakness (think of how easy it would be to hit those targets) Wings take a full-round to fully spread the wings and become airborne. The wings 'retract' and can be folded almost flat against a Zephyr's body if desired (95% undetectable if a large cloak is worn) Zephyrs are typically high-strung and sensitive by nature. They have no outright prejudices, and are much admired for their beuty, grace, and singing voices. All Zephyr have a peculiar loathing for reptiles and snakes, who along with the Naga are their greatest enemies. I've been working on a Poser figure, but I'm not talented enough to pull it off. arcady? ;) [/QUOTE]
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